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Improve LocalConnectionTest (#1538)
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@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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namespace Mirror.Tests
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{
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@ -34,6 +36,8 @@ public void Disconnect()
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[Test]
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public void ServerToClientTest()
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{
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Assert.That(connectionToClient.address, Is.EqualTo("localhost"));
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MyMessage myMessage = new MyMessage()
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{
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id = 3,
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@ -64,6 +68,8 @@ void handler(NetworkMessage msg)
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[Test]
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public void ClientToServerTest()
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{
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Assert.That(connectionToServer.address, Is.EqualTo("localhost"));
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MyMessage myMessage = new MyMessage()
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{
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id = 3,
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@ -91,5 +97,14 @@ void handler(NetworkMessage msg)
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Assert.True(invoked, "handler should have been invoked");
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}
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[Test]
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public void ClientToServerFailTest()
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{
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LogAssert.ignoreFailingMessages = true; // error log is expected
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bool result = connectionToServer.Send(new ArraySegment<byte>(new byte[0]));
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LogAssert.ignoreFailingMessages = false;
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Assert.That(result, Is.False);
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}
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}
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}
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