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fixed NetworkIdentityTest
- removed unused var
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b85557b8ea
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@ -1262,7 +1262,6 @@ public void Reset()
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identity.isClient = true;
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identity.isClient = true;
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// creates .observers and generates a netId
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// creates .observers and generates a netId
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identity.OnStartServer();
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identity.OnStartServer();
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uint netId = identity.netId;
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identity.connectionToClient = new NetworkConnectionToClient(1);
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identity.connectionToClient = new NetworkConnectionToClient(1);
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identity.connectionToServer = new NetworkConnectionToServer();
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identity.connectionToServer = new NetworkConnectionToServer();
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identity.observers[43] = new NetworkConnectionToClient(2);
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identity.observers[43] = new NetworkConnectionToClient(2);
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@ -1056,7 +1056,7 @@ public void TestNetworkBehaviour()
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NetworkIdentity identity = gameObject.AddComponent<NetworkIdentity>();
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NetworkIdentity identity = gameObject.AddComponent<NetworkIdentity>();
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RpcNetworkIdentityBehaviour behaviour = gameObject.AddComponent<RpcNetworkIdentityBehaviour>();
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RpcNetworkIdentityBehaviour behaviour = gameObject.AddComponent<RpcNetworkIdentityBehaviour>();
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const ushort netId = 100;
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const uint netId = 100;
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identity.netId = netId;
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identity.netId = netId;
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NetworkIdentity.spawned[netId] = identity;
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NetworkIdentity.spawned[netId] = identity;
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