diff --git a/doc/Guides/Sync/SyncVarHook.md b/doc/Guides/Sync/SyncVarHook.md index 91f2fc7d9..48ac53052 100644 --- a/doc/Guides/Sync/SyncVarHook.md +++ b/doc/Guides/Sync/SyncVarHook.md @@ -8,6 +8,8 @@ The hook attribute can be used to specify a function to be called when the SyncV Below is a simple example of assigning a random color to each player when they're spawned on the server. All clients will see all players in the correct colors, even if they join later. +> Note: The signature for hook methods was changed in version 7.0 (Feb 2020) to having 2 parameters (old and new values). If you're on an older version, hook methods just have one parameter (new value). + ```cs using UnityEngine; using UnityEngine.Networking;