From cb4be4df788fa31371ca674e96650b00cceaca15 Mon Sep 17 00:00:00 2001 From: MrGadget Date: Sun, 19 Jan 2020 05:38:59 -0500 Subject: [PATCH] Set AllPlayersready false in the Room scene (#1440) --- Assets/Mirror/Components/NetworkRoomManager.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/Mirror/Components/NetworkRoomManager.cs b/Assets/Mirror/Components/NetworkRoomManager.cs index 2c3e65a8e..56d688b86 100644 --- a/Assets/Mirror/Components/NetworkRoomManager.cs +++ b/Assets/Mirror/Components/NetworkRoomManager.cs @@ -326,6 +326,8 @@ public override void ServerChangeScene(string sceneName) NetworkServer.ReplacePlayerForConnection(identity.connectionToClient, roomPlayer.gameObject); } } + + allPlayersReady = false; } base.ServerChangeScene(sceneName);