feat(Examples): PlayerControllerBase with Reliable / Unreliable Derived Classes (#3889)

* Base Controllers and Reliable / Unreliable versions

* Check Application.isFocused

* Replaced PlayerController

* TankTheftAuto - Use one of each Tank Prefab
- Added Label for Reliable / Unreliable

* TankControllerBase: Require TankHealth

* TankHealth: Ensure finding correct TextMesh
This commit is contained in:
MrGadget 2024-08-17 15:00:47 -04:00 committed by GitHub
parent 9c966fc534
commit cb9e0fe3c0
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70 changed files with 5112 additions and 955 deletions

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@ -50,7 +50,7 @@ void OnTriggerEnter(Collider other)
if (!other.CompareTag("Player")) return;
// applies to host client on server and remote clients
if (other.TryGetComponent(out Common.Controllers.Player.PlayerController playerController))
if (other.TryGetComponent(out Common.Controllers.Player.PlayerControllerBase playerController))
playerController.enabled = false;
if (isServer)
@ -93,7 +93,7 @@ IEnumerator SendPlayerToNewScene(GameObject player)
// host client playerController would have been disabled by OnTriggerEnter above
// Remote client players are respawned with playerController already enabled
if (NetworkClient.localPlayer != null && NetworkClient.localPlayer.TryGetComponent(out Common.Controllers.Player.PlayerController playerController))
if (NetworkClient.localPlayer != null && NetworkClient.localPlayer.TryGetComponent(out Common.Controllers.Player.PlayerControllerBase playerController))
playerController.enabled = true;
}
}

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@ -12,7 +12,7 @@ public class TankAuthority : NetworkBehaviour
{
[Header("Components")]
public GameObject triggerUI;
public TankTurret tankTurret;
public TankTurretBase tankTurret;
public GameObject tankTrigger;
[SyncVar(hook = nameof(OnIsControlledChanged))]
@ -40,7 +40,7 @@ void Reset()
tankTrigger = transform.Find("TankTrigger").gameObject;
if (tankTurret == null)
tankTurret = GetComponent<TankTurret>();
tankTurret = GetComponent<TankTurretBase>();
triggerUI.SetActive(false);
}

View File

@ -14,7 +14,7 @@ public override void OnServerDisconnect(NetworkConnectionToClient conn)
if (conn.identity != null)
{
if (conn.identity.TryGetComponent(out TankTurret tankTurret))
if (conn.identity.TryGetComponent(out TankTurretBase tankTurret))
tankTurret.playerColor = Color.black;
if (conn.identity.TryGetComponent(out TankAuthority tankAuthority))

View File

@ -1,5 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Mirror.Examples.Common.Controllers

View File

@ -5,7 +5,7 @@ MonoImporter:
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@ -5,14 +5,12 @@
namespace Mirror.Examples.Common.Controllers.Flyer
{
[AddComponentMenu("")]
[RequireComponent(typeof(PlayerCamera))]
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(CapsuleCollider))]
[RequireComponent(typeof(CharacterController))]
[RequireComponent(typeof(NetworkIdentity))]
[RequireComponent(typeof(NetworkTransformReliable))]
[DisallowMultipleComponent]
public class FlyerController : NetworkBehaviour
public class FlyerControllerBase : NetworkBehaviour
{
const float BASE_DPI = 96f;
@ -286,6 +284,9 @@ public override void OnStopLocalPlayer()
void Update()
{
if (!Application.isFocused)
return;
if (!characterController.enabled)
return;

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@ -0,0 +1,8 @@
using UnityEngine;
namespace Mirror.Examples.Common.Controllers.Flyer
{
[AddComponentMenu("Network/Flyer Controller (Reliable)")]
[RequireComponent(typeof(NetworkTransformReliable))]
public class FlyerControllerReliable : FlyerControllerBase { }
}

View File

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@ -41,7 +41,7 @@ public struct OptionsTexts
[SerializeField] FlightTexts flightTexts;
[SerializeField] OptionsTexts optionsTexts;
public void Refresh(FlyerController.MoveKeys moveKeys, FlyerController.FlightKeys flightKeys, FlyerController.OptionsKeys optionsKeys)
public void Refresh(FlyerControllerBase.MoveKeys moveKeys, FlyerControllerBase.FlightKeys flightKeys, FlyerControllerBase.OptionsKeys optionsKeys)
{
// Movement Keys
moveTexts.keyTextTurnLeft.text = GetKeyText(moveKeys.TurnLeft);

View File

@ -0,0 +1,8 @@
using UnityEngine;
namespace Mirror.Examples.Common.Controllers.Flyer
{
[AddComponentMenu("Network/Flyer Controller (Unreliable)")]
[RequireComponent(typeof(NetworkTransformUnreliable))]
public class FlyerControllerUnreliable : FlyerControllerBase { }
}

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@ -1,5 +1,5 @@
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@ -9,9 +9,8 @@ namespace Mirror.Examples.Common.Controllers.Player
[RequireComponent(typeof(CapsuleCollider))]
[RequireComponent(typeof(CharacterController))]
[RequireComponent(typeof(NetworkIdentity))]
[RequireComponent(typeof(NetworkTransformReliable))]
[DisallowMultipleComponent]
public class PlayerController : NetworkBehaviour
public class PlayerControllerBase : NetworkBehaviour
{
const float BASE_DPI = 96f;
@ -231,6 +230,9 @@ public override void OnStopLocalPlayer()
void Update()
{
if (!Application.isFocused)
return;
if (!characterController.enabled)
return;

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@ -0,0 +1,8 @@
using UnityEngine;
namespace Mirror.Examples.Common.Controllers.Player
{
[AddComponentMenu("Network/Player Controller (Reliable)")]
[RequireComponent(typeof(NetworkTransformReliable))]
public class PlayerControllerReliable : PlayerControllerBase { }
}

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@ -31,7 +31,7 @@ public struct OptionsTexts
[SerializeField] MoveTexts moveTexts;
[SerializeField] OptionsTexts optionsTexts;
public void Refresh(PlayerController.MoveKeys moveKeys, PlayerController.OptionsKeys optionsKeys)
public void Refresh(PlayerControllerBase.MoveKeys moveKeys, PlayerControllerBase.OptionsKeys optionsKeys)
{
// Movement Keys
moveTexts.keyTextTurnLeft.text = GetKeyText(moveKeys.TurnLeft);

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@ -0,0 +1,8 @@
using UnityEngine;
namespace Mirror.Examples.Common.Controllers.Player
{
[AddComponentMenu("Network/Player Controller (Unreliable)")]
[RequireComponent(typeof(NetworkTransformUnreliable))]
public class PlayerControllerUnreliable : PlayerControllerBase { }
}

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@ -5,13 +5,12 @@
namespace Mirror.Examples.Common.Controllers.Tank
{
[AddComponentMenu("")]
[RequireComponent(typeof(PlayerCamera))]
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(CharacterController))]
[RequireComponent(typeof(NetworkIdentity))]
[RequireComponent(typeof(NetworkTransformReliable))]
[RequireComponent(typeof(TankHealth))]
[DisallowMultipleComponent]
public class TankController : NetworkBehaviour
public class TankControllerBase : NetworkBehaviour
{
public enum GroundState : byte { Jumping, Falling, Grounded }
@ -129,7 +128,7 @@ protected override void OnValidate()
Reset();
}
void Reset()
protected virtual void Reset()
{
if (boxCollider == null)
boxCollider = GetComponentInChildren<BoxCollider>();
@ -205,6 +204,9 @@ public override void OnStopLocalPlayer()
void Update()
{
if (!Application.isFocused)
return;
if (!characterController.enabled)
return;

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@ -0,0 +1,8 @@
using UnityEngine;
namespace Mirror.Examples.Common.Controllers.Tank
{
[AddComponentMenu("Network/Tank Controller (Reliable)")]
[RequireComponent(typeof(NetworkTransformReliable))]
public class TankControllerReliable : TankControllerBase { }
}

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@ -35,7 +35,7 @@ public struct OptionsTexts
[SerializeField] OtherTexts otherKeys;
[SerializeField] OptionsTexts optionsTexts;
public void Refresh(TankController.MoveKeys moveKeys, TankController.OptionsKeys optionsKeys)
public void Refresh(TankControllerBase.MoveKeys moveKeys, TankControllerBase.OptionsKeys optionsKeys)
{
// Movement Keys
moveTexts.keyTextTurnLeft.text = GetKeyText(moveKeys.TurnLeft);

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@ -0,0 +1,8 @@
using UnityEngine;
namespace Mirror.Examples.Common.Controllers.Tank
{
[AddComponentMenu("Network/Tank Controller (Unreliable)")]
[RequireComponent(typeof(NetworkTransformUnreliable))]
public class TankControllerUnreliable : TankControllerBase { }
}

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@ -48,7 +48,7 @@ protected override void OnValidate()
public void Reset()
{
if (healthBar == null)
healthBar = GetComponentInChildren<TextMesh>();
healthBar = transform.Find("HealthBar").GetComponent<TextMesh>();
}
#endregion

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@ -5,10 +5,8 @@ namespace Mirror.Examples.Common.Controllers.Tank
{
[AddComponentMenu("")]
[RequireComponent(typeof(NetworkIdentity))]
[RequireComponent(typeof(NetworkTransformReliable))]
[RequireComponent(typeof(TankController))]
[DisallowMultipleComponent]
public class TankTurret : NetworkBehaviour
public class TankTurretBase : NetworkBehaviour
{
[Serializable]
public struct OptionsKeys
@ -54,8 +52,6 @@ public enum ControlOptions : byte
[Header("Components")]
public Animator animator;
public NetworkTransformReliable turretNTR;
public NetworkTransformReliable barrelNTR;
public Transform turret;
public Transform barrel;
public Transform projectileMount;
@ -150,7 +146,8 @@ protected override void OnValidate()
Reset();
}
void Reset()
// NOTE: Do not put objects in DontDestroyOnLoad (DDOL) in Awake. You can do that in Start instead.
protected virtual void Reset()
{
if (animator == null)
animator = GetComponentInChildren<Animator>();
@ -189,40 +186,6 @@ Transform FindDeepChild(Transform aParent, string aName)
return null;
}
// The base Tank uses the first NetworkTransformReliable for the tank body
// Add additional NetworkTransformReliable components for the turret and barrel
NetworkTransformReliable[] NTRs = GetComponents<NetworkTransformReliable>();
if (NTRs.Length < 2)
{
turretNTR = gameObject.AddComponent<NetworkTransformReliable>();
turretNTR.transform.SetSiblingIndex(NTRs[0].transform.GetSiblingIndex() + 1);
NTRs = GetComponents<NetworkTransformReliable>();
}
else
turretNTR = NTRs[1];
// Set SyncPosition to false because we only want to sync rotation
turretNTR.syncPosition = false;
if (turret != null)
turretNTR.target = turret;
if (NTRs.Length < 3)
{
barrelNTR = gameObject.AddComponent<NetworkTransformReliable>();
barrelNTR.transform.SetSiblingIndex(NTRs[1].transform.GetSiblingIndex() + 1);
NTRs = GetComponents<NetworkTransformReliable>();
}
else
barrelNTR = NTRs[2];
// Set SyncPosition to false because we only want to sync rotation
barrelNTR.syncPosition = false;
if (barrel != null)
barrelNTR.target = barrel;
#if UNITY_EDITOR
// For convenience in the examples, we use the GUID of the Projectile prefab
// to find the correct prefab in the Mirror/Examples/_Common/Controllers folder.

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@ -0,0 +1,62 @@
using UnityEngine;
namespace Mirror.Examples.Common.Controllers.Tank
{
[AddComponentMenu("Network/Tank Turret (Reliable)")]
[RequireComponent(typeof(TankControllerReliable))]
[RequireComponent(typeof(NetworkTransformReliable))]
public class TankTurretReliable : TankTurretBase
{
[Header("Components")]
public NetworkTransformReliable turretNTR;
public NetworkTransformReliable barrelNTR;
protected override void Reset()
{
base.Reset();
// The base Tank uses the first NetworkTransformReliable for the tank body
// Add additional NetworkTransformReliable components for the turret and barrel
// Set SyncPosition to false because we only want to sync rotation
NetworkTransformReliable[] NTs = GetComponents<NetworkTransformReliable>();
if (NTs.Length < 2)
{
turretNTR = gameObject.AddComponent<NetworkTransformReliable>();
turretNTR.transform.SetSiblingIndex(NTs[0].transform.GetSiblingIndex() + 1);
NTs = GetComponents<NetworkTransformReliable>();
}
else
turretNTR = NTs[1];
// Ensure SyncDirection is Client to Server
turretNTR.syncDirection = SyncDirection.ClientToServer;
turretNTR.syncPosition = false;
// Set SyncPosition to false because we only want to sync rotation
//turretNTR.syncPosition = false;
if (base.turret != null)
turretNTR.target = turret;
if (NTs.Length < 3)
{
barrelNTR = gameObject.AddComponent<NetworkTransformReliable>();
barrelNTR.transform.SetSiblingIndex(NTs[1].transform.GetSiblingIndex() + 1);
NTs = GetComponents<NetworkTransformReliable>();
}
else
barrelNTR = NTs[2];
// Ensure SyncDirection is Client to Server
barrelNTR.syncDirection = SyncDirection.ClientToServer;
barrelNTR.syncPosition = false;
// Set SyncPosition to false because we only want to sync rotation
//barrelNTR.syncPosition = false;
if (barrel != null)
barrelNTR.target = barrel;
}
}
}

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@ -0,0 +1,62 @@
using UnityEngine;
namespace Mirror.Examples.Common.Controllers.Tank
{
[AddComponentMenu("Network/Tank Turret (Unreliable)")]
[RequireComponent(typeof(TankControllerUnreliable))]
[RequireComponent(typeof(NetworkTransformUnreliable))]
public class TankTurretUnreliable : TankTurretBase
{
[Header("Components")]
public NetworkTransformUnreliable turretNTR;
public NetworkTransformUnreliable barrelNTR;
protected override void Reset()
{
base.Reset();
// The base Tank uses the first NetworkTransformReliable for the tank body
// Add additional NetworkTransformReliable components for the turret and barrel
// Set SyncPosition to false because we only want to sync rotation
NetworkTransformUnreliable[] NTs = GetComponents<NetworkTransformUnreliable>();
if (NTs.Length < 2)
{
turretNTR = gameObject.AddComponent<NetworkTransformUnreliable>();
turretNTR.transform.SetSiblingIndex(NTs[0].transform.GetSiblingIndex() + 1);
NTs = GetComponents<NetworkTransformUnreliable>();
}
else
turretNTR = NTs[1];
// Ensure SyncDirection is Client to Server
turretNTR.syncDirection = SyncDirection.ClientToServer;
turretNTR.syncPosition = false;
// Set SyncPosition to false because we only want to sync rotation
//turretNTR.syncPosition = false;
if (base.turret != null)
turretNTR.target = turret;
if (NTs.Length < 3)
{
barrelNTR = gameObject.AddComponent<NetworkTransformUnreliable>();
barrelNTR.transform.SetSiblingIndex(NTs[1].transform.GetSiblingIndex() + 1);
NTs = GetComponents<NetworkTransformUnreliable>();
}
else
barrelNTR = NTs[2];
// Ensure SyncDirection is Client to Server
barrelNTR.syncDirection = SyncDirection.ClientToServer;
barrelNTR.syncPosition = false;
// Set SyncPosition to false because we only want to sync rotation
//barrelNTR.syncPosition = false;
if (barrel != null)
barrelNTR.target = barrel;
}
}
}

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@ -19,7 +19,7 @@ public struct MoveTexts
[SerializeField] MoveTexts moveTexts;
public void Refresh(TankTurret.MoveKeys moveKeys, TankTurret.OptionsKeys optionsKeys)
public void Refresh(TankTurretBase.MoveKeys moveKeys, TankTurretBase.OptionsKeys optionsKeys)
{
// Movement Keys
moveTexts.keyTextPitchUp.text = GetKeyText(moveKeys.PitchUp);