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feat(Examples): PlayerControllerBase with Reliable / Unreliable Derived Classes (#3889)
* Base Controllers and Reliable / Unreliable versions * Check Application.isFocused * Replaced PlayerController * TankTheftAuto - Use one of each Tank Prefab - Added Label for Reliable / Unreliable * TankControllerBase: Require TankHealth * TankHealth: Ensure finding correct TextMesh
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@ -50,7 +50,7 @@ void OnTriggerEnter(Collider other)
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if (!other.CompareTag("Player")) return;
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// applies to host client on server and remote clients
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if (other.TryGetComponent(out Common.Controllers.Player.PlayerController playerController))
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if (other.TryGetComponent(out Common.Controllers.Player.PlayerControllerBase playerController))
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playerController.enabled = false;
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@ -93,7 +93,7 @@ IEnumerator SendPlayerToNewScene(GameObject player)
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// host client playerController would have been disabled by OnTriggerEnter above
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// Remote client players are respawned with playerController already enabled
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if (NetworkClient.localPlayer != null && NetworkClient.localPlayer.TryGetComponent(out Common.Controllers.Player.PlayerController playerController))
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
m_PrefabAsset: {fileID: 0}
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@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77f79485ebed3b14fb954879767fe9c0
|
||||
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|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -12,7 +12,7 @@ public class TankAuthority : NetworkBehaviour
|
||||
{
|
||||
[Header("Components")]
|
||||
public GameObject triggerUI;
|
||||
public TankTurret tankTurret;
|
||||
public TankTurretBase tankTurret;
|
||||
public GameObject tankTrigger;
|
||||
|
||||
[SyncVar(hook = nameof(OnIsControlledChanged))]
|
||||
@ -40,7 +40,7 @@ void Reset()
|
||||
tankTrigger = transform.Find("TankTrigger").gameObject;
|
||||
|
||||
if (tankTurret == null)
|
||||
tankTurret = GetComponent<TankTurret>();
|
||||
tankTurret = GetComponent<TankTurretBase>();
|
||||
|
||||
triggerUI.SetActive(false);
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ public override void OnServerDisconnect(NetworkConnectionToClient conn)
|
||||
|
||||
if (conn.identity != null)
|
||||
{
|
||||
if (conn.identity.TryGetComponent(out TankTurret tankTurret))
|
||||
if (conn.identity.TryGetComponent(out TankTurretBase tankTurret))
|
||||
tankTurret.playerColor = Color.black;
|
||||
|
||||
if (conn.identity.TryGetComponent(out TankAuthority tankAuthority))
|
||||
|
@ -1,5 +1,3 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.Common.Controllers
|
||||
|
@ -5,7 +5,7 @@ MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -5,14 +5,12 @@
|
||||
namespace Mirror.Examples.Common.Controllers.Flyer
|
||||
{
|
||||
[AddComponentMenu("")]
|
||||
[RequireComponent(typeof(PlayerCamera))]
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
[RequireComponent(typeof(CapsuleCollider))]
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
[RequireComponent(typeof(NetworkIdentity))]
|
||||
[RequireComponent(typeof(NetworkTransformReliable))]
|
||||
[DisallowMultipleComponent]
|
||||
public class FlyerController : NetworkBehaviour
|
||||
public class FlyerControllerBase : NetworkBehaviour
|
||||
{
|
||||
const float BASE_DPI = 96f;
|
||||
|
||||
@ -286,6 +284,9 @@ public override void OnStopLocalPlayer()
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!Application.isFocused)
|
||||
return;
|
||||
|
||||
if (!characterController.enabled)
|
||||
return;
|
||||
|
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.Common.Controllers.Flyer
|
||||
{
|
||||
[AddComponentMenu("Network/Flyer Controller (Reliable)")]
|
||||
[RequireComponent(typeof(NetworkTransformReliable))]
|
||||
public class FlyerControllerReliable : FlyerControllerBase { }
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e212b6697536124ca0e7791fe5d8d6b
|
||||
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|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -41,7 +41,7 @@ public struct OptionsTexts
|
||||
[SerializeField] FlightTexts flightTexts;
|
||||
[SerializeField] OptionsTexts optionsTexts;
|
||||
|
||||
public void Refresh(FlyerController.MoveKeys moveKeys, FlyerController.FlightKeys flightKeys, FlyerController.OptionsKeys optionsKeys)
|
||||
public void Refresh(FlyerControllerBase.MoveKeys moveKeys, FlyerControllerBase.FlightKeys flightKeys, FlyerControllerBase.OptionsKeys optionsKeys)
|
||||
{
|
||||
// Movement Keys
|
||||
moveTexts.keyTextTurnLeft.text = GetKeyText(moveKeys.TurnLeft);
|
||||
|
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.Common.Controllers.Flyer
|
||||
{
|
||||
[AddComponentMenu("Network/Flyer Controller (Unreliable)")]
|
||||
[RequireComponent(typeof(NetworkTransformUnreliable))]
|
||||
public class FlyerControllerUnreliable : FlyerControllerBase { }
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2620edb022743ce4bafb12274ee78716
|
||||
guid: acd5d4cdfcd42424d9d1fae8f79611e8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -9,9 +9,8 @@ namespace Mirror.Examples.Common.Controllers.Player
|
||||
[RequireComponent(typeof(CapsuleCollider))]
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
[RequireComponent(typeof(NetworkIdentity))]
|
||||
[RequireComponent(typeof(NetworkTransformReliable))]
|
||||
[DisallowMultipleComponent]
|
||||
public class PlayerController : NetworkBehaviour
|
||||
public class PlayerControllerBase : NetworkBehaviour
|
||||
{
|
||||
const float BASE_DPI = 96f;
|
||||
|
||||
@ -231,6 +230,9 @@ public override void OnStopLocalPlayer()
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!Application.isFocused)
|
||||
return;
|
||||
|
||||
if (!characterController.enabled)
|
||||
return;
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22ac0cecaad969041bfd6a297fc5f2cd
|
||||
MonoImporter:
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||||
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|
||||
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|
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.Common.Controllers.Player
|
||||
{
|
||||
[AddComponentMenu("Network/Player Controller (Reliable)")]
|
||||
[RequireComponent(typeof(NetworkTransformReliable))]
|
||||
public class PlayerControllerReliable : PlayerControllerBase { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 497221e839119e34b897d6c497cbc8e5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
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||||
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|
||||
userData:
|
||||
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|
||||
assetBundleVariant:
|
@ -31,7 +31,7 @@ public struct OptionsTexts
|
||||
[SerializeField] MoveTexts moveTexts;
|
||||
[SerializeField] OptionsTexts optionsTexts;
|
||||
|
||||
public void Refresh(PlayerController.MoveKeys moveKeys, PlayerController.OptionsKeys optionsKeys)
|
||||
public void Refresh(PlayerControllerBase.MoveKeys moveKeys, PlayerControllerBase.OptionsKeys optionsKeys)
|
||||
{
|
||||
// Movement Keys
|
||||
moveTexts.keyTextTurnLeft.text = GetKeyText(moveKeys.TurnLeft);
|
||||
|
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.Common.Controllers.Player
|
||||
{
|
||||
[AddComponentMenu("Network/Player Controller (Unreliable)")]
|
||||
[RequireComponent(typeof(NetworkTransformUnreliable))]
|
||||
public class PlayerControllerUnreliable : PlayerControllerBase { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f81b59082839c2e40938767457bb91ae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -5,13 +5,12 @@
|
||||
namespace Mirror.Examples.Common.Controllers.Tank
|
||||
{
|
||||
[AddComponentMenu("")]
|
||||
[RequireComponent(typeof(PlayerCamera))]
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
[RequireComponent(typeof(NetworkIdentity))]
|
||||
[RequireComponent(typeof(NetworkTransformReliable))]
|
||||
[RequireComponent(typeof(TankHealth))]
|
||||
[DisallowMultipleComponent]
|
||||
public class TankController : NetworkBehaviour
|
||||
public class TankControllerBase : NetworkBehaviour
|
||||
{
|
||||
public enum GroundState : byte { Jumping, Falling, Grounded }
|
||||
|
||||
@ -129,7 +128,7 @@ protected override void OnValidate()
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Reset()
|
||||
protected virtual void Reset()
|
||||
{
|
||||
if (boxCollider == null)
|
||||
boxCollider = GetComponentInChildren<BoxCollider>();
|
||||
@ -205,6 +204,9 @@ public override void OnStopLocalPlayer()
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!Application.isFocused)
|
||||
return;
|
||||
|
||||
if (!characterController.enabled)
|
||||
return;
|
||||
|
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.Common.Controllers.Tank
|
||||
{
|
||||
[AddComponentMenu("Network/Tank Controller (Reliable)")]
|
||||
[RequireComponent(typeof(NetworkTransformReliable))]
|
||||
public class TankControllerReliable : TankControllerBase { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 275b33356ccf3ad4f96b0084f0128272
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -35,7 +35,7 @@ public struct OptionsTexts
|
||||
[SerializeField] OtherTexts otherKeys;
|
||||
[SerializeField] OptionsTexts optionsTexts;
|
||||
|
||||
public void Refresh(TankController.MoveKeys moveKeys, TankController.OptionsKeys optionsKeys)
|
||||
public void Refresh(TankControllerBase.MoveKeys moveKeys, TankControllerBase.OptionsKeys optionsKeys)
|
||||
{
|
||||
// Movement Keys
|
||||
moveTexts.keyTextTurnLeft.text = GetKeyText(moveKeys.TurnLeft);
|
||||
|
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.Common.Controllers.Tank
|
||||
{
|
||||
[AddComponentMenu("Network/Tank Controller (Unreliable)")]
|
||||
[RequireComponent(typeof(NetworkTransformUnreliable))]
|
||||
public class TankControllerUnreliable : TankControllerBase { }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54174134d990edc4b8d3ba4242a9a61a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -48,7 +48,7 @@ protected override void OnValidate()
|
||||
public void Reset()
|
||||
{
|
||||
if (healthBar == null)
|
||||
healthBar = GetComponentInChildren<TextMesh>();
|
||||
healthBar = transform.Find("HealthBar").GetComponent<TextMesh>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -5,10 +5,8 @@ namespace Mirror.Examples.Common.Controllers.Tank
|
||||
{
|
||||
[AddComponentMenu("")]
|
||||
[RequireComponent(typeof(NetworkIdentity))]
|
||||
[RequireComponent(typeof(NetworkTransformReliable))]
|
||||
[RequireComponent(typeof(TankController))]
|
||||
[DisallowMultipleComponent]
|
||||
public class TankTurret : NetworkBehaviour
|
||||
public class TankTurretBase : NetworkBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
public struct OptionsKeys
|
||||
@ -54,8 +52,6 @@ public enum ControlOptions : byte
|
||||
|
||||
[Header("Components")]
|
||||
public Animator animator;
|
||||
public NetworkTransformReliable turretNTR;
|
||||
public NetworkTransformReliable barrelNTR;
|
||||
public Transform turret;
|
||||
public Transform barrel;
|
||||
public Transform projectileMount;
|
||||
@ -150,7 +146,8 @@ protected override void OnValidate()
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Reset()
|
||||
// NOTE: Do not put objects in DontDestroyOnLoad (DDOL) in Awake. You can do that in Start instead.
|
||||
protected virtual void Reset()
|
||||
{
|
||||
if (animator == null)
|
||||
animator = GetComponentInChildren<Animator>();
|
||||
@ -189,40 +186,6 @@ Transform FindDeepChild(Transform aParent, string aName)
|
||||
return null;
|
||||
}
|
||||
|
||||
// The base Tank uses the first NetworkTransformReliable for the tank body
|
||||
// Add additional NetworkTransformReliable components for the turret and barrel
|
||||
NetworkTransformReliable[] NTRs = GetComponents<NetworkTransformReliable>();
|
||||
|
||||
if (NTRs.Length < 2)
|
||||
{
|
||||
turretNTR = gameObject.AddComponent<NetworkTransformReliable>();
|
||||
turretNTR.transform.SetSiblingIndex(NTRs[0].transform.GetSiblingIndex() + 1);
|
||||
NTRs = GetComponents<NetworkTransformReliable>();
|
||||
}
|
||||
else
|
||||
turretNTR = NTRs[1];
|
||||
|
||||
// Set SyncPosition to false because we only want to sync rotation
|
||||
turretNTR.syncPosition = false;
|
||||
|
||||
if (turret != null)
|
||||
turretNTR.target = turret;
|
||||
|
||||
if (NTRs.Length < 3)
|
||||
{
|
||||
barrelNTR = gameObject.AddComponent<NetworkTransformReliable>();
|
||||
barrelNTR.transform.SetSiblingIndex(NTRs[1].transform.GetSiblingIndex() + 1);
|
||||
NTRs = GetComponents<NetworkTransformReliable>();
|
||||
}
|
||||
else
|
||||
barrelNTR = NTRs[2];
|
||||
|
||||
// Set SyncPosition to false because we only want to sync rotation
|
||||
barrelNTR.syncPosition = false;
|
||||
|
||||
if (barrel != null)
|
||||
barrelNTR.target = barrel;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
// For convenience in the examples, we use the GUID of the Projectile prefab
|
||||
// to find the correct prefab in the Mirror/Examples/_Common/Controllers folder.
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba67fa30a5212ed4e964609050cdc3f5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,62 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.Common.Controllers.Tank
|
||||
{
|
||||
[AddComponentMenu("Network/Tank Turret (Reliable)")]
|
||||
[RequireComponent(typeof(TankControllerReliable))]
|
||||
[RequireComponent(typeof(NetworkTransformReliable))]
|
||||
public class TankTurretReliable : TankTurretBase
|
||||
{
|
||||
[Header("Components")]
|
||||
public NetworkTransformReliable turretNTR;
|
||||
public NetworkTransformReliable barrelNTR;
|
||||
|
||||
protected override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
// The base Tank uses the first NetworkTransformReliable for the tank body
|
||||
// Add additional NetworkTransformReliable components for the turret and barrel
|
||||
// Set SyncPosition to false because we only want to sync rotation
|
||||
NetworkTransformReliable[] NTs = GetComponents<NetworkTransformReliable>();
|
||||
|
||||
if (NTs.Length < 2)
|
||||
{
|
||||
turretNTR = gameObject.AddComponent<NetworkTransformReliable>();
|
||||
turretNTR.transform.SetSiblingIndex(NTs[0].transform.GetSiblingIndex() + 1);
|
||||
NTs = GetComponents<NetworkTransformReliable>();
|
||||
}
|
||||
else
|
||||
turretNTR = NTs[1];
|
||||
|
||||
// Ensure SyncDirection is Client to Server
|
||||
turretNTR.syncDirection = SyncDirection.ClientToServer;
|
||||
turretNTR.syncPosition = false;
|
||||
|
||||
// Set SyncPosition to false because we only want to sync rotation
|
||||
//turretNTR.syncPosition = false;
|
||||
|
||||
if (base.turret != null)
|
||||
turretNTR.target = turret;
|
||||
|
||||
if (NTs.Length < 3)
|
||||
{
|
||||
barrelNTR = gameObject.AddComponent<NetworkTransformReliable>();
|
||||
barrelNTR.transform.SetSiblingIndex(NTs[1].transform.GetSiblingIndex() + 1);
|
||||
NTs = GetComponents<NetworkTransformReliable>();
|
||||
}
|
||||
else
|
||||
barrelNTR = NTs[2];
|
||||
|
||||
// Ensure SyncDirection is Client to Server
|
||||
barrelNTR.syncDirection = SyncDirection.ClientToServer;
|
||||
barrelNTR.syncPosition = false;
|
||||
|
||||
// Set SyncPosition to false because we only want to sync rotation
|
||||
//barrelNTR.syncPosition = false;
|
||||
|
||||
if (barrel != null)
|
||||
barrelNTR.target = barrel;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbb0b0f4ce2fede4f95abe4cf1737365
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,62 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.Common.Controllers.Tank
|
||||
{
|
||||
[AddComponentMenu("Network/Tank Turret (Unreliable)")]
|
||||
[RequireComponent(typeof(TankControllerUnreliable))]
|
||||
[RequireComponent(typeof(NetworkTransformUnreliable))]
|
||||
public class TankTurretUnreliable : TankTurretBase
|
||||
{
|
||||
[Header("Components")]
|
||||
public NetworkTransformUnreliable turretNTR;
|
||||
public NetworkTransformUnreliable barrelNTR;
|
||||
|
||||
protected override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
// The base Tank uses the first NetworkTransformReliable for the tank body
|
||||
// Add additional NetworkTransformReliable components for the turret and barrel
|
||||
// Set SyncPosition to false because we only want to sync rotation
|
||||
NetworkTransformUnreliable[] NTs = GetComponents<NetworkTransformUnreliable>();
|
||||
|
||||
if (NTs.Length < 2)
|
||||
{
|
||||
turretNTR = gameObject.AddComponent<NetworkTransformUnreliable>();
|
||||
turretNTR.transform.SetSiblingIndex(NTs[0].transform.GetSiblingIndex() + 1);
|
||||
NTs = GetComponents<NetworkTransformUnreliable>();
|
||||
}
|
||||
else
|
||||
turretNTR = NTs[1];
|
||||
|
||||
// Ensure SyncDirection is Client to Server
|
||||
turretNTR.syncDirection = SyncDirection.ClientToServer;
|
||||
turretNTR.syncPosition = false;
|
||||
|
||||
// Set SyncPosition to false because we only want to sync rotation
|
||||
//turretNTR.syncPosition = false;
|
||||
|
||||
if (base.turret != null)
|
||||
turretNTR.target = turret;
|
||||
|
||||
if (NTs.Length < 3)
|
||||
{
|
||||
barrelNTR = gameObject.AddComponent<NetworkTransformUnreliable>();
|
||||
barrelNTR.transform.SetSiblingIndex(NTs[1].transform.GetSiblingIndex() + 1);
|
||||
NTs = GetComponents<NetworkTransformUnreliable>();
|
||||
}
|
||||
else
|
||||
barrelNTR = NTs[2];
|
||||
|
||||
// Ensure SyncDirection is Client to Server
|
||||
barrelNTR.syncDirection = SyncDirection.ClientToServer;
|
||||
barrelNTR.syncPosition = false;
|
||||
|
||||
// Set SyncPosition to false because we only want to sync rotation
|
||||
//barrelNTR.syncPosition = false;
|
||||
|
||||
if (barrel != null)
|
||||
barrelNTR.target = barrel;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cd78b1021803ce4fa7c95ca67f19aec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -19,7 +19,7 @@ public struct MoveTexts
|
||||
|
||||
[SerializeField] MoveTexts moveTexts;
|
||||
|
||||
public void Refresh(TankTurret.MoveKeys moveKeys, TankTurret.OptionsKeys optionsKeys)
|
||||
public void Refresh(TankTurretBase.MoveKeys moveKeys, TankTurretBase.OptionsKeys optionsKeys)
|
||||
{
|
||||
// Movement Keys
|
||||
moveTexts.keyTextPitchUp.text = GetKeyText(moveKeys.PitchUp);
|
||||
|
Loading…
Reference in New Issue
Block a user