mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
syntax
This commit is contained in:
parent
b5b3d33704
commit
cc22fabe1d
@ -13,48 +13,6 @@ class NetworkBehaviourWithSyncCollections : NetworkBehaviour
|
||||
|
||||
public class NetworkBehaviourDirtyBitsTests : MirrorEditModeTest
|
||||
{
|
||||
[Test]
|
||||
public void ClearAllDirtyBitsClearsSyncVarDirtyBits()
|
||||
{
|
||||
CreateNetworked(out GameObject _, out NetworkIdentity _, out EmptyBehaviour emptyBehaviour);
|
||||
|
||||
// set syncinterval so dirtybit works fine
|
||||
emptyBehaviour.syncInterval = 0;
|
||||
Assert.That(emptyBehaviour.IsDirty(), Is.False);
|
||||
|
||||
// set one syncvar dirty bit
|
||||
emptyBehaviour.SetDirtyBit(1);
|
||||
Assert.That(emptyBehaviour.IsDirty(), Is.True);
|
||||
|
||||
// clear it
|
||||
emptyBehaviour.ClearAllDirtyBits();
|
||||
Assert.That(emptyBehaviour.IsDirty(), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ClearAllDirtyBitsClearsSyncObjectsDirtyBits()
|
||||
{
|
||||
CreateNetworked(out GameObject _, out NetworkIdentity _, out NetworkBehaviourInitSyncObjectExposed comp);
|
||||
|
||||
// set syncinterval so dirtybit works fine
|
||||
comp.syncInterval = 0;
|
||||
Assert.That(comp.IsDirty(), Is.False);
|
||||
|
||||
// create a synclist and dirty it
|
||||
SyncList<int> obj = new SyncList<int>();
|
||||
obj.Add(42);
|
||||
Assert.That(obj.IsDirty, Is.True);
|
||||
|
||||
// add it
|
||||
comp.InitSyncObjectExposed(obj);
|
||||
Assert.That(comp.IsDirty, Is.True);
|
||||
|
||||
// clear bits should clear synclist bits too
|
||||
comp.ClearAllDirtyBits();
|
||||
Assert.That(comp.IsDirty, Is.False);
|
||||
Assert.That(obj.IsDirty, Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void DirtyObjectBits()
|
||||
{
|
||||
@ -102,6 +60,47 @@ public void AnySyncObjectDirty()
|
||||
comp.list.Flush();
|
||||
Assert.That(comp.AnySyncObjectDirty(), Is.True);
|
||||
}
|
||||
[Test]
|
||||
public void ClearAllDirtyBitsClearsSyncVarDirtyBits()
|
||||
{
|
||||
CreateNetworked(out GameObject _, out NetworkIdentity _, out EmptyBehaviour emptyBehaviour);
|
||||
|
||||
// set syncinterval so dirtybit works fine
|
||||
emptyBehaviour.syncInterval = 0;
|
||||
Assert.That(emptyBehaviour.IsDirty(), Is.False);
|
||||
|
||||
// set one syncvar dirty bit
|
||||
emptyBehaviour.SetDirtyBit(1);
|
||||
Assert.That(emptyBehaviour.IsDirty(), Is.True);
|
||||
|
||||
// clear it
|
||||
emptyBehaviour.ClearAllDirtyBits();
|
||||
Assert.That(emptyBehaviour.IsDirty(), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ClearAllDirtyBitsClearsSyncObjectsDirtyBits()
|
||||
{
|
||||
CreateNetworked(out GameObject _, out NetworkIdentity _, out NetworkBehaviourInitSyncObjectExposed comp);
|
||||
|
||||
// set syncinterval so dirtybit works fine
|
||||
comp.syncInterval = 0;
|
||||
Assert.That(comp.IsDirty(), Is.False);
|
||||
|
||||
// create a synclist and dirty it
|
||||
SyncList<int> obj = new SyncList<int>();
|
||||
obj.Add(42);
|
||||
Assert.That(obj.IsDirty, Is.True);
|
||||
|
||||
// add it
|
||||
comp.InitSyncObjectExposed(obj);
|
||||
Assert.That(comp.IsDirty, Is.True);
|
||||
|
||||
// clear bits should clear synclist bits too
|
||||
comp.ClearAllDirtyBits();
|
||||
Assert.That(comp.IsDirty, Is.False);
|
||||
Assert.That(obj.IsDirty, Is.False);
|
||||
}
|
||||
}
|
||||
|
||||
// hook tests can only be ran when inheriting from NetworkBehaviour
|
||||
|
Loading…
Reference in New Issue
Block a user