From ce803e1ea1487bc459b6567b5644fb09bd77631e Mon Sep 17 00:00:00 2001 From: vis2k Date: Sun, 30 Dec 2018 15:54:29 +0100 Subject: [PATCH] NetworkScenePostProcess: 'uvs' renamed to 'identities' --- Mirror/Editor/NetworkScenePostProcess.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Mirror/Editor/NetworkScenePostProcess.cs b/Mirror/Editor/NetworkScenePostProcess.cs index b8ca5c0d9..e7d0564fc 100644 --- a/Mirror/Editor/NetworkScenePostProcess.cs +++ b/Mirror/Editor/NetworkScenePostProcess.cs @@ -130,11 +130,11 @@ public static void OnPostProcessScene() // // note: this can still fail if DontDestroyOnLoad is called for a // NetworkIdentity - but no one should ever do that anyway. - List uvs = FindObjectsOfType().ToList(); - uvs.Sort(CompareNetworkIdentitySiblingPaths); + List identities = FindObjectsOfType().ToList(); + identities.Sort(CompareNetworkIdentitySiblingPaths); uint nextSceneId = 1; - foreach (NetworkIdentity identity in uvs) + foreach (NetworkIdentity identity in identities) { // if we had a [ConflictComponent] attribute that would be better than this check. // also there is no context about which scene this is in.