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fix: Removed NetworkServer.Listen because HostSetup does that
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@ -11,8 +11,6 @@ public class NetworkServerRuntimeTest : HostSetup
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[UnityTest]
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public IEnumerator DestroyPlayerForConnectionTest()
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{
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NetworkServer.Listen(1);
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GameObject player = new GameObject("testPlayer", typeof(NetworkIdentity));
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NetworkConnectionToClient conn = new NetworkConnectionToClient(1);
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