fix: Removed NetworkServer.Listen because HostSetup does that

This commit is contained in:
Chris Langsenkamp 2020-04-22 06:39:46 -04:00
parent 984945e482
commit cf6823acb5

View File

@ -11,8 +11,6 @@ public class NetworkServerRuntimeTest : HostSetup
[UnityTest]
public IEnumerator DestroyPlayerForConnectionTest()
{
NetworkServer.Listen(1);
GameObject player = new GameObject("testPlayer", typeof(NetworkIdentity));
NetworkConnectionToClient conn = new NetworkConnectionToClient(1);