mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
cleanup
This commit is contained in:
parent
d09f5ef008
commit
d04e0b1f06
@ -15,6 +15,7 @@ public class FastSpatialInterestManagement : InterestManagementBase
|
||||
|
||||
[Tooltip("Rebuild all every 'rebuildInterval' seconds.")]
|
||||
public float rebuildInterval = 1;
|
||||
|
||||
double lastRebuildTime;
|
||||
|
||||
// we use a 9 neighbour grid.
|
||||
@ -93,31 +94,21 @@ public override void OnSpawned(NetworkIdentity identity)
|
||||
|
||||
Tracked tracked = new Tracked
|
||||
{
|
||||
Transform = identity.transform,
|
||||
Identity = identity,
|
||||
PreviousVisibility = identity.visibility,
|
||||
Transform = identity.transform, Identity = identity, PreviousVisibility = identity.visibility,
|
||||
};
|
||||
|
||||
// set initial position
|
||||
tracked.Position = tracked.GridPosition(TileSize);
|
||||
// add to tracked
|
||||
trackedIdentities.Add(identity, tracked);
|
||||
RebuildAdd(
|
||||
identity,
|
||||
InvalidPosition,
|
||||
tracked.Position,
|
||||
true
|
||||
);
|
||||
// initialize in grid
|
||||
RebuildAdd(identity, InvalidPosition, tracked.Position, true);
|
||||
}
|
||||
|
||||
|
||||
// when an identity is despawned/destroyed
|
||||
public override void OnDestroyed(NetworkIdentity identity)
|
||||
{
|
||||
// (limitation: we never expect identity.visibile to change)
|
||||
if (identity.visibility != Visibility.Default)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Tracked obj = trackedIdentities[identity];
|
||||
trackedIdentities.Remove(identity);
|
||||
|
||||
@ -127,13 +118,11 @@ public override void OnDestroyed(NetworkIdentity identity)
|
||||
|
||||
private void RebuildAll()
|
||||
{
|
||||
// loop over all identities and check if their positions changed
|
||||
// loop over all identities and check if their position has changed
|
||||
foreach (Tracked tracked in trackedIdentities.Values)
|
||||
{
|
||||
Vector2Int currentPosition = tracked.GridPosition(TileSize);
|
||||
|
||||
// Check if visibility has changed, this should usually be false
|
||||
bool visibilityChanged = tracked.Identity.visibility != tracked.PreviousVisibility;
|
||||
|
||||
// Visibility change *to* default needs to be handled before the normal grid update
|
||||
// since observers are manipulated in RebuildAdd/RebuildRemove if visibility == Default
|
||||
if (visibilityChanged && tracked.Identity.visibility == Visibility.Default)
|
||||
@ -153,6 +142,8 @@ private void RebuildAll()
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
Vector2Int currentPosition = tracked.GridPosition(TileSize);
|
||||
// if the position changed, move the identity in the grid and update observers accordingly
|
||||
if (currentPosition != tracked.Position)
|
||||
{
|
||||
@ -200,7 +191,7 @@ private void RebuildRemove(NetworkIdentity changedIdentity, Vector2Int oldPositi
|
||||
for (int y = -1; y <= 1; y++)
|
||||
{
|
||||
Vector2Int tilePos = oldPosition + new Vector2Int(x, y);
|
||||
// optimization: don't remove on overlapping tiles
|
||||
// Skip grid tiles that are still visible
|
||||
if (Mathf.Abs(tilePos.x - newPosition.x) <= 1 &&
|
||||
Mathf.Abs(tilePos.y - newPosition.y) <= 1)
|
||||
{
|
||||
@ -220,7 +211,7 @@ private void RebuildRemove(NetworkIdentity changedIdentity, Vector2Int oldPositi
|
||||
continue;
|
||||
}
|
||||
|
||||
// we only modify observers here if the visibility is default, ForceShown/ForceHidden are handled differently
|
||||
// we only modify observers here if the visibility is default, ForceShown/ForceHidden are handled in RebuildAll
|
||||
|
||||
// if the gridIdentity is a player, it can't see changedIdentity anymore
|
||||
if (gridIdentity.connectionToClient != null && changedIdentity.visibility == Visibility.Default)
|
||||
@ -268,7 +259,8 @@ private void RebuildAdd(NetworkIdentity changedIdentity, Vector2Int oldPosition,
|
||||
continue;
|
||||
}
|
||||
|
||||
// we only modify observers here if the visibility is default, ForceShown/ForceHidden are handled differently
|
||||
// we only modify observers here if the visibility is default, ForceShown/ForceHidden are handled in RebuildAll
|
||||
|
||||
// if the gridIdentity is a player, it can now see changedIdentity
|
||||
if (gridIdentity.connectionToClient != null && changedIdentity.visibility == Visibility.Default)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user