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NetworkServer.InternalUpdate doesn't need connectionId to int casts anymore
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parent
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commit
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@ -373,15 +373,15 @@ static internal void InternalUpdate()
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{
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{
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case Telepathy.EventType.Connected:
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case Telepathy.EventType.Connected:
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//Debug.Log("NetworkServer loop: Connected");
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//Debug.Log("NetworkServer loop: Connected");
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HandleConnect((int)message.connectionId, 0);
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HandleConnect(message.connectionId, 0);
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break;
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break;
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case Telepathy.EventType.Data:
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case Telepathy.EventType.Data:
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//Debug.Log("NetworkServer loop: clientId: " + message.connectionId + " Data: " + BitConverter.ToString(message.data));
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//Debug.Log("NetworkServer loop: clientId: " + message.connectionId + " Data: " + BitConverter.ToString(message.data));
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HandleData((int)message.connectionId, message.data, 0);
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HandleData(message.connectionId, message.data, 0);
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break;
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break;
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case Telepathy.EventType.Disconnected:
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case Telepathy.EventType.Disconnected:
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//Debug.Log("NetworkServer loop: Disconnected");
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//Debug.Log("NetworkServer loop: Disconnected");
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HandleDisconnect((int)message.connectionId, 0);
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HandleDisconnect(message.connectionId, 0);
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break;
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break;
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}
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}
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}
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}
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