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JesusLuvsYooh 2024-11-10 17:32:01 +05:00 committed by GitHub
commit d06e7364af
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@ -61,7 +61,7 @@ void LateUpdate()
// instead. // instead.
if (isServer || (IsClientWithAuthority && NetworkClient.ready)) if (isServer || (IsClientWithAuthority && NetworkClient.ready))
{ {
if (sendIntervalCounter == sendIntervalMultiplier && (!onlySyncOnChange || Changed(Construct()))) if (sendIntervalCounter >= sendIntervalMultiplier && (!onlySyncOnChange || Changed(Construct())))
SetDirty(); SetDirty();
CheckLastSendTime(); CheckLastSendTime();
@ -129,7 +129,7 @@ protected virtual void CheckLastSendTime()
// timeAsDouble not available in older Unity versions. // timeAsDouble not available in older Unity versions.
if (AccurateInterval.Elapsed(NetworkTime.localTime, NetworkServer.sendInterval, ref lastSendIntervalTime)) if (AccurateInterval.Elapsed(NetworkTime.localTime, NetworkServer.sendInterval, ref lastSendIntervalTime))
{ {
if (sendIntervalCounter == sendIntervalMultiplier) if (sendIntervalCounter >= sendIntervalMultiplier)
sendIntervalCounter = 0; sendIntervalCounter = 0;
sendIntervalCounter++; sendIntervalCounter++;
} }