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fix(RunUnityTests.yml): Uses email / pass secrets (#3806)
* fix(RunUnityTests.yml): Uses email / pass secrets * Delete Activation workflow - no longer viable
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5
.github/workflows/RunUnityTests.yml
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5
.github/workflows/RunUnityTests.yml
vendored
@ -31,11 +31,14 @@ jobs:
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# key: Library-${{ matrix.unityVersion }}
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- name: Run editor Tests
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uses: game-ci/unity-test-runner@v4.0.0
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uses: game-ci/unity-test-runner@v4
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# We can use the same license for all Unity versions
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# See https://game.ci/docs/github/activation/
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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# testMode is set to editMode (editor tests only) until we fix playmode tests (or eliminate them)
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# `-stackTraceLogType None` speeds up the job and vastly shrinks the log output
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27
.github/workflows/activation.yml
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27
.github/workflows/activation.yml
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@ -1,27 +0,0 @@
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name: Acquire Activation File
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on:
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workflow_dispatch:
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jobs:
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activation:
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name: Acquire Activation File 🔑
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runs-on: ubuntu-latest
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steps:
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- name: Acquire Activation File
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id: getManualLicenseFile
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uses: game-ci/unity-request-activation-file@v2
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with:
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unityVersion: 2019.4.40f1
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- name: Upload License Request
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uses: actions/upload-artifact@v4
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with:
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name: ${{ steps.getManualLicenseFile.outputs.filePath }}
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path: ${{ steps.getManualLicenseFile.outputs.filePath }}
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- name: Next Steps
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run: |
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echo "Upload the alf file to https://license.unity3d.com/manual to get a ulf license file."
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echo "Unzip and open the ulf license in Notepad and paste into secret called UNITY_LICENSE."
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