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NetworkIdentity.DeserializeAll renamed to Deserialize, now that the other Deserialize method was moved to NetworkBehaviour
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@ -1037,7 +1037,7 @@ internal static void ApplySpawnPayload(NetworkIdentity identity, SpawnMessage me
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{
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using (NetworkReaderPooled payloadReader = NetworkReaderPool.Get(message.payload))
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{
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identity.DeserializeAll(payloadReader, true);
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identity.Deserialize(payloadReader, true);
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}
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}
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@ -1283,7 +1283,7 @@ static void OnEntityStateMessage(EntityStateMessage message)
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if (spawned.TryGetValue(message.netId, out NetworkIdentity localObject) && localObject != null)
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{
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using (NetworkReaderPooled networkReader = NetworkReaderPool.Get(message.payload))
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localObject.DeserializeAll(networkReader, false);
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localObject.Deserialize(networkReader, false);
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}
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else Debug.LogWarning($"Did not find target for sync message for {message.netId} . Note: this can be completely normal because UDP messages may arrive out of order, so this message might have arrived after a Destroy message.");
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}
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@ -924,7 +924,7 @@ internal void Serialize(bool initialState, NetworkWriter ownerWriter, NetworkWri
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}
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}
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internal void DeserializeAll(NetworkReader reader, bool initialState)
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internal void Deserialize(NetworkReader reader, bool initialState)
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{
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if (NetworkBehaviours == null)
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{
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@ -52,7 +52,7 @@ public void SerializeAndDeserializeAll()
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// deserialize client object with OWNER payload
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NetworkReader reader = new NetworkReader(ownerWriter.ToArray());
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clientIdentity.DeserializeAll(reader, true);
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clientIdentity.Deserialize(reader, true);
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Assert.That(clientComp1.value, Is.EqualTo(42));
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Assert.That(clientComp2.value, Is.EqualTo("42"));
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@ -62,7 +62,7 @@ public void SerializeAndDeserializeAll()
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// deserialize client object with OBSERVERS payload
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reader = new NetworkReader(observersWriter.ToArray());
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clientIdentity.DeserializeAll(reader, true);
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clientIdentity.Deserialize(reader, true);
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Assert.That(clientComp1.value, Is.EqualTo(42)); // observers mode should be in data
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Assert.That(clientComp2.value, Is.EqualTo(null)); // owner mode shouldn't be in data
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}
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@ -100,7 +100,7 @@ public void SerializationException()
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// should work even if compExc throws an exception
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// error log because of the exception is expected
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NetworkReader reader = new NetworkReader(ownerWriter.ToArray());
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clientIdentity.DeserializeAll(reader, true);
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clientIdentity.Deserialize(reader, true);
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Assert.That(clientComp2.value, Is.EqualTo("42"));
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// reset component values
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@ -110,7 +110,7 @@ public void SerializationException()
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// should work even if compExc throws an exception
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// error log because of the exception is expected
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reader = new NetworkReader(observersWriter.ToArray());
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clientIdentity.DeserializeAll(reader, true);
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clientIdentity.Deserialize(reader, true);
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Assert.That(clientComp2.value, Is.EqualTo(null)); // owner mode should be in data
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// restore error checks
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@ -178,7 +178,7 @@ public void SerializationMismatch()
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// ignore warning log because of serialization mismatch
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LogAssert.ignoreFailingMessages = true;
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NetworkReader reader = new NetworkReader(ownerWriter.ToArray());
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clientIdentity.DeserializeAll(reader, true);
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clientIdentity.Deserialize(reader, true);
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LogAssert.ignoreFailingMessages = false;
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// the mismatch component will fail, but the one before and after
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@ -414,7 +414,7 @@ public void TestSyncingAbstractNetworkBehaviour()
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// apply all the data from the server object
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NetworkReader reader = new NetworkReader(ownerWriter.ToArray());
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clientIdentity.DeserializeAll(reader, true);
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clientIdentity.Deserialize(reader, true);
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// check that the syncvars got updated
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Assert.That(clientBehaviour.monster1, Is.EqualTo(serverBehaviour.monster1), "Data should be synchronized");
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