mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
Merged in paulpach/hlapi-community-edition-lag/reset2 (pull request #22)
Properly reset scene gameobjects when we receive OnObjectSpawnScene
This commit is contained in:
commit
d3f23f7f04
@ -415,6 +415,7 @@ static void OnObjectSpawn(NetworkMessage netMsg)
|
||||
if (s_NetworkScene.GetNetworkIdentity(msg.netId, out localNetworkIdentity))
|
||||
{
|
||||
// this object already exists (was in the scene), just apply the update to existing object
|
||||
localNetworkIdentity.Reset();
|
||||
ApplySpawnPayload(localNetworkIdentity, msg.position, msg.payload, msg.netId, null);
|
||||
return;
|
||||
}
|
||||
@ -481,6 +482,7 @@ static void OnObjectSpawnScene(NetworkMessage netMsg)
|
||||
if (s_NetworkScene.GetNetworkIdentity(msg.netId, out localNetworkIdentity))
|
||||
{
|
||||
// this object already exists (was in the scene)
|
||||
localNetworkIdentity.Reset();
|
||||
ApplySpawnPayload(localNetworkIdentity, msg.position, msg.payload, msg.netId, localNetworkIdentity.gameObject);
|
||||
return;
|
||||
}
|
||||
@ -499,6 +501,7 @@ static void OnObjectSpawnScene(NetworkMessage netMsg)
|
||||
}
|
||||
|
||||
if (LogFilter.logDebug) { Debug.Log("Client spawn for [netId:" + msg.netId + "] [sceneId:" + msg.sceneId + "] obj:" + spawnedId.gameObject.name); }
|
||||
spawnedId.Reset();
|
||||
ApplySpawnPayload(spawnedId, msg.position, msg.payload, msg.netId, spawnedId.gameObject);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user