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Utils.CreateLocalConnections for use from NetworkClient.ConnectHost & Tests
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65c73bd158
commit
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@ -220,11 +220,10 @@ public static void ConnectHost()
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connectState = ConnectState.Connected;
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// create local connection objects and connect them
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LocalConnectionToServer connectionToServer = new LocalConnectionToServer();
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LocalConnectionToClient connectionToClient = new LocalConnectionToClient();
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connectionToServer.connectionToClient = connectionToClient;
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connectionToClient.connectionToServer = connectionToServer;
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// create local connections pair, both are connected
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Utils.CreateLocalConnections(
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out LocalConnectionToClient connectionToClient,
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out LocalConnectionToServer connectionToServer);
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connection = connectionToServer;
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@ -166,5 +166,16 @@ public static Rect KeepInScreen(Rect rect)
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return rect;
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}
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// create local connections pair and connect them
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public static void CreateLocalConnections(
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out LocalConnectionToClient connectionToClient,
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out LocalConnectionToServer connectionToServer)
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{
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connectionToServer = new LocalConnectionToServer();
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connectionToClient = new LocalConnectionToClient();
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connectionToServer.connectionToClient = connectionToClient;
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connectionToClient.connectionToServer = connectionToServer;
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}
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}
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}
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@ -654,14 +654,5 @@ protected void ProcessMessages()
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// update transport so sent messages are received
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UpdateTransport();
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}
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// helper function to create local connection pair
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protected void CreateLocalConnectionPair(out LocalConnectionToClient connectionToClient, out LocalConnectionToServer connectionToServer)
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{
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connectionToClient = new LocalConnectionToClient();
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connectionToServer = new LocalConnectionToServer();
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connectionToClient.connectionToServer = connectionToServer;
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connectionToServer.connectionToClient = connectionToClient;
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}
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}
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}
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@ -14,7 +14,7 @@ public override void SetUp()
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{
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base.SetUp();
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CreateLocalConnectionPair(out connectionToClient, out connectionToServer);
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Utils.CreateLocalConnections(out connectionToClient, out connectionToServer);
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// set up server/client connections so message handling works
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NetworkClient.connection = connectionToServer;
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@ -527,7 +527,7 @@ public void AssignAndRemoveClientAuthority()
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};
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// create connections
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CreateLocalConnectionPair(out LocalConnectionToClient owner, out LocalConnectionToServer clientConnection);
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Utils.CreateLocalConnections(out LocalConnectionToClient owner, out LocalConnectionToServer clientConnection);
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owner.isReady = true;
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// setup NetworkServer/Client connections so messages are handled
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@ -214,7 +214,7 @@ public void RemoveLocalConnection()
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NetworkServer.Listen(1);
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// set local connection
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CreateLocalConnectionPair(out LocalConnectionToClient connectionToClient, out _);
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Utils.CreateLocalConnections(out LocalConnectionToClient connectionToClient, out _);
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NetworkServer.SetLocalConnection(connectionToClient);
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// remove local connection
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@ -1221,7 +1221,7 @@ public void HasExternalConnections_WithConnections()
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[Test]
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public void HasExternalConnections_WithHostOnly()
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{
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CreateLocalConnectionPair(out LocalConnectionToClient connectionToClient, out _);
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Utils.CreateLocalConnections(out LocalConnectionToClient connectionToClient, out _);
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NetworkServer.SetLocalConnection(connectionToClient);
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NetworkServer.connections.Add(0, connectionToClient);
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@ -1235,7 +1235,7 @@ public void HasExternalConnections_WithHostOnly()
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[Test]
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public void HasExternalConnections_WithHostAndConnection()
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{
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CreateLocalConnectionPair(out LocalConnectionToClient connectionToClient, out _);
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Utils.CreateLocalConnections(out LocalConnectionToClient connectionToClient, out _);
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NetworkServer.SetLocalConnection(connectionToClient);
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NetworkServer.connections.Add(0, connectionToClient);
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