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still fails
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@ -29,9 +29,12 @@ public override void TearDown()
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base.TearDown();
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}
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class SyncVarTest1NetworkBehaviour : NetworkBehaviour
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class ParentNesting
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{
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[SyncVar] public int value;
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public class SyncVarTest1NetworkBehaviour : NetworkBehaviour
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{
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[SyncVar] public int value;
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}
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}
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// server should still broadcast ClientToServer components to everyone
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@ -40,7 +43,7 @@ class SyncVarTest1NetworkBehaviour : NetworkBehaviour
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public void SerializeServer_ObserversMode_ClientToServer()
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{
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CreateNetworked(out GameObject _, out NetworkIdentity identity,
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out SyncVarTest1NetworkBehaviour comp);
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out ParentNesting.SyncVarTest1NetworkBehaviour comp);
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// pretend to be owned
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identity.isOwned = true;
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