still fails

This commit is contained in:
mischa 2023-06-23 11:13:13 +08:00
parent ff5bd94c9c
commit d40ca81af1

View File

@ -29,9 +29,12 @@ public override void TearDown()
base.TearDown(); base.TearDown();
} }
class SyncVarTest1NetworkBehaviour : NetworkBehaviour class ParentNesting
{ {
[SyncVar] public int value; public class SyncVarTest1NetworkBehaviour : NetworkBehaviour
{
[SyncVar] public int value;
}
} }
// server should still broadcast ClientToServer components to everyone // server should still broadcast ClientToServer components to everyone
@ -40,7 +43,7 @@ class SyncVarTest1NetworkBehaviour : NetworkBehaviour
public void SerializeServer_ObserversMode_ClientToServer() public void SerializeServer_ObserversMode_ClientToServer()
{ {
CreateNetworked(out GameObject _, out NetworkIdentity identity, CreateNetworked(out GameObject _, out NetworkIdentity identity,
out SyncVarTest1NetworkBehaviour comp); out ParentNesting.SyncVarTest1NetworkBehaviour comp);
// pretend to be owned // pretend to be owned
identity.isOwned = true; identity.isOwned = true;