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https://github.com/MirrorNetworking/Mirror.git
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51
Assets/Mirror/Examples/Tanks/Prefabs/ConnObj.prefab
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51
Assets/Mirror/Examples/Tanks/Prefabs/ConnObj.prefab
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@ -376,6 +396,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -409,6 +430,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_RootOrder: 3
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--- !u!114 &1282001520
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--- !u!114 &1282001520
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@ -437,30 +458,31 @@ MonoBehaviour:
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m_GameObject: {fileID: 1282001517}
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m_Script: {fileID: 11500000, guid: 8aab4c8111b7c411b9b92cf3dbc5bd4e, type: 3}
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m_Script: {fileID: 11500000, guid: c288194815d1470d920e84b5c6d6d013, type: 3}
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onlineScene:
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transport: {fileID: 1282001521}
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networkAddress: localhost
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disconnectInactiveTimeout: 60
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authenticator: {fileID: 0}
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authenticator: {fileID: 0}
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playerPrefab: {fileID: 1916082411674582, guid: 6f43bf5488a7443d19ab2a83c6b91f35,
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playerPrefab: {fileID: 1916082411674582, guid: 6f43bf5488a7443d19ab2a83c6b91f35,
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autoCreatePlayer: 1
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autoCreatePlayer: 0
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playerSpawnMethod: 1
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playerSpawnMethod: 1
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spawnPrefabs:
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- {fileID: 5890560936853567077, guid: b7dd46dbf38c643f09e206f9fa4be008, type: 3}
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- {fileID: 5890560936853567077, guid: b7dd46dbf38c643f09e206f9fa4be008, type: 3}
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- {fileID: 2667776152869222729, guid: 811333c275062476bb918e5208d98d29, type: 3}
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Localplayername: LocalPlayerName
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playerTankPrefab: {fileID: 1916082411674582, guid: 6f43bf5488a7443d19ab2a83c6b91f35,
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type: 3}
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playerConnPrefab: {fileID: 2667776152869222729, guid: 811333c275062476bb918e5208d98d29,
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type: 3}
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--- !u!114 &1282001521
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--- !u!114 &1282001521
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -474,12 +496,19 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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Port: 7777
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Port: 7777
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Interval: 10
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FastResend: 2
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CongestionWindow: 0
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CongestionWindow: 0
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UnreliableMaxMessageSize: 1199
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debugLog: 0
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statisticsGUI: 0
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statisticsGUI: 0
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statisticsLog: 0
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statisticsLog: 0
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@ -510,6 +539,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -3, y: 0, z: 3}
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m_LocalPosition: {x: -3, y: 0, z: 3}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 7
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m_RootOrder: 7
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@ -553,6 +583,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -3, y: 0, z: -3}
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m_LocalPosition: {x: -3, y: 0, z: -3}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 5
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@ -594,12 +625,14 @@ Light:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2054208274}
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m_GameObject: {fileID: 2054208274}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 1
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m_Range: 10
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m_CookieSize: 10
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m_Shadows:
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m_Shadows:
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m_Type: 2
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m_Type: 2
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@ -609,6 +642,24 @@ Light:
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m_Bias: 0.05
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m_Bias: 0.05
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m_NormalBias: 0.4
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_NearPlane: 0.2
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m_CullingMatrixOverride:
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e00: 1
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e10: 0
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e11: 1
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m_Cookie: {fileID: 0}
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m_DrawHalo: 0
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m_Flare: {fileID: 0}
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m_Flare: {fileID: 0}
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@ -616,12 +667,16 @@ Light:
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m_CullingMask:
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m_CullingMask:
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serializedVersion: 2
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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m_ShadowAngle: 0
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m_ShadowAngle: 0
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--- !u!4 &2054208276
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--- !u!4 &2054208276
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@ -634,6 +689,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_RootOrder: 2
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89
Assets/Mirror/Examples/Tanks/Scripts/CustomManager.cs
Normal file
89
Assets/Mirror/Examples/Tanks/Scripts/CustomManager.cs
Normal file
@ -0,0 +1,89 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Mirror;
|
||||||
|
|
||||||
|
public class CustomManager : NetworkManager
|
||||||
|
{
|
||||||
|
public List<MatchData> matches = new List<MatchData>();
|
||||||
|
public string Localplayername;
|
||||||
|
public GameObject playerTankPrefab, playerConnPrefab;
|
||||||
|
|
||||||
|
public override void OnStartServer()
|
||||||
|
{
|
||||||
|
base.OnStartServer();
|
||||||
|
NetworkServer.RegisterHandler<CreateMessage>(Createplayer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnClientConnect()
|
||||||
|
{
|
||||||
|
base.OnClientConnect();
|
||||||
|
CreateMessage ms = new CreateMessage
|
||||||
|
{
|
||||||
|
playername = Localplayername
|
||||||
|
};
|
||||||
|
NetworkClient.Send(ms);
|
||||||
|
}
|
||||||
|
|
||||||
|
[ServerCallback]
|
||||||
|
void Createplayer(NetworkConnectionToClient conn, CreateMessage message)
|
||||||
|
{
|
||||||
|
//first Create dumy player Obj
|
||||||
|
Debug.Log("Receive Create Player MSG");
|
||||||
|
GameObject playerConn = GameObject.Instantiate(playerConnPrefab);
|
||||||
|
NetworkServer.Spawn(playerConn);
|
||||||
|
playerConn.name = "conn" + message.playername;
|
||||||
|
NetworkServer.AddPlayerForConnection(conn, playerConn);
|
||||||
|
|
||||||
|
|
||||||
|
//then replace it with tank obj
|
||||||
|
//also check it if this player name already on match
|
||||||
|
foreach (MatchData item in matches)
|
||||||
|
{
|
||||||
|
//if yes dont make new tank,and REplace dumy player Obj with already
|
||||||
|
//spawned tank Obj in server based on player name
|
||||||
|
if (item.playerName == message.playername.Replace(" ", ""))
|
||||||
|
{
|
||||||
|
item.connObj=playerConn;
|
||||||
|
NetworkServer.ReplacePlayerForConnection(conn, item.playerObj, false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//if no add this new player to matchdata and spawn tank for it and also
|
||||||
|
//REplace dumy player Obj with already spawned tank Obj in server
|
||||||
|
GameObject playerTank = GameObject.Instantiate(playerTankPrefab);
|
||||||
|
playerTankPrefab.name = "tank" + message.playername;
|
||||||
|
NetworkServer.Spawn(playerTank);
|
||||||
|
MatchData md = new MatchData();
|
||||||
|
md.playerName = message.playername;
|
||||||
|
md.playerObj = playerTank;
|
||||||
|
md.connObj = playerConn;
|
||||||
|
matches.Add(md);
|
||||||
|
NetworkServer.ReplacePlayerForConnection(conn, playerTank, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnServerDisconnect(NetworkConnectionToClient conn)
|
||||||
|
{
|
||||||
|
foreach (MatchData item in matches)
|
||||||
|
{
|
||||||
|
if (item.playerObj == conn.identity.gameObject)
|
||||||
|
{
|
||||||
|
Debug.Log(conn.identity.gameObject.name);
|
||||||
|
NetworkServer.ReplacePlayerForConnection(conn, item.connObj, false);
|
||||||
|
item.connObj=null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
base.OnServerDisconnect(conn);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public class MatchData
|
||||||
|
{
|
||||||
|
public string playerName;
|
||||||
|
public GameObject connObj;
|
||||||
|
public GameObject playerObj;
|
||||||
|
}
|
||||||
|
public struct CreateMessage : NetworkMessage
|
||||||
|
{
|
||||||
|
public string playername;
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
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|
fileFormatVersion: 2
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|
guid: c288194815d1470d920e84b5c6d6d013
|
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|
timeCreated: 1647881849
|
Loading…
Reference in New Issue
Block a user