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fix(NetworkRoomManager): Applied ReadOnly Attributes
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@ -64,13 +64,13 @@ public struct PendingPlayer
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/// </summary>
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[Tooltip("Diagnostic flag indicating all players are ready to play")]
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[FormerlySerializedAs("allPlayersReady")]
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[SerializeField] bool _allPlayersReady;
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[ReadOnly, SerializeField] bool _allPlayersReady;
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/// <summary>
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/// These slots track players that enter the room.
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/// <para>The slotId on players is global to the game - across all players.</para>
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/// </summary>
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[Tooltip("List of Room Player objects")]
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[ReadOnly, Tooltip("List of Room Player objects")]
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public List<NetworkRoomPlayer> roomSlots = new List<NetworkRoomPlayer>();
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public bool allPlayersReady
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