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breaking: fix: #3652 host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.) (#3653)
* comment * fix: host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.)
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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namespace Mirror
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namespace Mirror
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{
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{
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@ -8,6 +9,9 @@ public class LocalConnectionToClient : NetworkConnectionToClient
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{
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{
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internal LocalConnectionToServer connectionToServer;
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internal LocalConnectionToServer connectionToServer;
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// packet queue
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internal readonly Queue<NetworkWriterPooled> queue = new Queue<NetworkWriterPooled>();
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public LocalConnectionToClient() : base(LocalConnectionId) {}
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public LocalConnectionToClient() : base(LocalConnectionId) {}
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public override string address => "localhost";
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public override string address => "localhost";
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@ -17,6 +21,7 @@ internal override void Send(ArraySegment<byte> segment, int channelId = Channels
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// instead of invoking it directly, we enqueue and process next update.
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// instead of invoking it directly, we enqueue and process next update.
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// this way we can simulate a similar call flow as with remote clients.
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// this way we can simulate a similar call flow as with remote clients.
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// the closer we get to simulating host as remote, the better!
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// the closer we get to simulating host as remote, the better!
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// both directions do this, so [Command] and [Rpc] behave the same way.
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//Debug.Log($"Enqueue {BitConverter.ToString(segment.Array, segment.Offset, segment.Count)}");
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//Debug.Log($"Enqueue {BitConverter.ToString(segment.Array, segment.Offset, segment.Count)}");
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NetworkWriterPooled writer = NetworkWriterPool.Get();
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NetworkWriterPooled writer = NetworkWriterPool.Get();
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@ -30,6 +35,35 @@ internal override void Send(ArraySegment<byte> segment, int channelId = Channels
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// don't ping host client in host mode
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// don't ping host client in host mode
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protected override void UpdatePing() {}
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protected override void UpdatePing() {}
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internal override void Update()
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{
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base.Update();
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// process internal messages so they are applied at the correct time
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while (queue.Count > 0)
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{
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// call receive on queued writer's content, return to pool
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NetworkWriterPooled writer = queue.Dequeue();
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ArraySegment<byte> message = writer.ToArraySegment();
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// OnTransportData assumes a proper batch with timestamp etc.
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// let's make a proper batch and pass it to OnTransportData.
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Batcher batcher = GetBatchForChannelId(Channels.Reliable);
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batcher.AddMessage(message, NetworkTime.localTime);
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using (NetworkWriterPooled batchWriter = NetworkWriterPool.Get())
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{
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// make a batch with our local time (double precision)
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if (batcher.GetBatch(batchWriter))
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{
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NetworkServer.OnTransportData(connectionId, batchWriter.ToArraySegment(), Channels.Reliable);
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}
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}
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NetworkWriterPool.Return(writer);
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}
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}
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internal void DisconnectInternal()
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internal void DisconnectInternal()
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{
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{
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// set not ready and handle clientscene disconnect in any case
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// set not ready and handle clientscene disconnect in any case
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@ -28,22 +28,15 @@ internal override void Send(ArraySegment<byte> segment, int channelId = Channels
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return;
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return;
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}
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}
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// OnTransportData assumes batching.
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// instead of invoking it directly, we enqueue and process next update.
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// so let's make a batch with proper timestamp prefix.
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// this way we can simulate a similar call flow as with remote clients.
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Batcher batcher = GetBatchForChannelId(channelId);
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// the closer we get to simulating host as remote, the better!
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batcher.AddMessage(segment, NetworkTime.localTime);
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// both directions do this, so [Command] and [Rpc] behave the same way.
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// flush it to the server's OnTransportData immediately.
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//Debug.Log($"Enqueue {BitConverter.ToString(segment.Array, segment.Offset, segment.Count)}");
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// local connection to server always invokes immediately.
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NetworkWriterPooled writer = NetworkWriterPool.Get();
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using (NetworkWriterPooled writer = NetworkWriterPool.Get())
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writer.WriteBytes(segment.Array, segment.Offset, segment.Count);
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{
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connectionToClient.queue.Enqueue(writer);
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// make a batch with our local time (double precision)
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if (batcher.GetBatch(writer))
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{
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NetworkServer.OnTransportData(connectionId, writer.ToArraySegment(), channelId);
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}
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else Debug.LogError("Local connection failed to make batch. This should never happen.");
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}
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}
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}
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internal override void Update()
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internal override void Update()
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