mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
Update SyncDictionary.md
Fixed code example
This commit is contained in:
parent
1cc760497a
commit
d578e720a4
@ -40,7 +40,7 @@ public class ExamplePlayer : NetworkBehaviour
|
||||
|
||||
public readonly SyncDictionaryStringItem Equipment = new SyncDictionaryStringItem();
|
||||
|
||||
public void OnStartServer()
|
||||
public override void OnStartServer()
|
||||
{
|
||||
Equipment.Add("head", new Item { name = "Helmet", hitPoints = 10, durability = 20 });
|
||||
Equipment.Add("body", new Item { name = "Epic Armor", hitPoints = 50, durability = 50 });
|
||||
@ -48,14 +48,14 @@ public class ExamplePlayer : NetworkBehaviour
|
||||
Equipment.Add("hands", new Item { name = "Sword", hitPoints = 30, durability = 15 });
|
||||
}
|
||||
|
||||
private void OnStartClient()
|
||||
public override void OnStartClient()
|
||||
{
|
||||
// Equipment is already populated with anything the server set up
|
||||
// but we can subscribe to the callback in case it is updated later on
|
||||
Equipment.Callback += OnEquipmentChange;
|
||||
}
|
||||
|
||||
private void OnEquipmentChange(SyncDictionaryStringItem.Operation op, string key, Item item)
|
||||
void OnEquipmentChange(SyncDictionaryStringItem.Operation op, string key, Item item)
|
||||
{
|
||||
// equipment changed, perhaps update the gameobject
|
||||
Debug.Log(op + " - " + key);
|
||||
|
Loading…
Reference in New Issue
Block a user