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NetworkBehaviourTests: SerializeAndDeserializeObjectsAll
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@ -1466,6 +1466,35 @@ public void DirtyObjectBits()
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cleanList.Add(43);
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Assert.That(comp.DirtyObjectBits(), Is.EqualTo(0b11));
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}
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[Test]
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public void SerializeAndDeserializeObjectsAll()
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{
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// we need a component that exposes InitSyncObject so we can add some
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NetworkBehaviourInitSyncObjectExposed comp = gameObject.AddComponent<NetworkBehaviourInitSyncObjectExposed>();
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// add a synclist
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SyncListInt list = new SyncListInt();
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list.Add(42);
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list.Add(43);
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Assert.That(list.IsDirty, Is.True);
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comp.InitSyncObjectExposed(list);
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// serialize it
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NetworkWriter writer = new NetworkWriter();
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comp.SerializeObjectsAll(writer);
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// clear original list
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list.Clear();
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Assert.That(list.Count, Is.EqualTo(0));
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// deserialize it
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NetworkReader reader = new NetworkReader(writer.ToArray());
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comp.DeSerializeObjectsAll(reader);
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Assert.That(list.Count, Is.EqualTo(2));
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Assert.That(list[0], Is.EqualTo(42));
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Assert.That(list[1], Is.EqualTo(43));
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}
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}
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// we need to inherit from networkbehaviour to test protected functions
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