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fix: ClientToServer [SyncVar] wouldn't be broadcast to other clients because server never set it dirty
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@ -1047,6 +1047,15 @@ internal bool DeserializeServer(NetworkReader reader)
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// server always knows the initial state (initial=false)
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// server always knows the initial state (initial=false)
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// disconnect if failed, to prevent exploits etc.
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// disconnect if failed, to prevent exploits etc.
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if (!comp.Deserialize(reader, false)) return false;
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if (!comp.Deserialize(reader, false)) return false;
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// server received state from the owner client.
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// set dirty so it's broadcast to other clients too.
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//
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// note that we set the _whole_ component as dirty.
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// everything will be broadcast to others.
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// SetSyncVarDirtyBits() would be nicer, but not all
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// components use [SyncVar]s.
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comp.SetDirty();
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}
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}
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}
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}
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}
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}
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