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obsolete the experimental one
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using System;
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using UnityEngine;
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namespace Mirror.Experimental
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{
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[AddComponentMenu("Network/ Experimental/Network Rigidbody")]
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[HelpURL("https://mirror-networking.gitbook.io/docs/components/network-rigidbody")]
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[Obsolete("Use the new NetworkRigidbody component with Snapshot Interpolation instead.")]
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public class NetworkRigidbody : NetworkBehaviour
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{
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[Header("Settings")]
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