diff --git a/Assets/Mirror/Examples/RigidbodyPhysics/Scenes/BounceScene.unity b/Assets/Mirror/Examples/RigidbodyPhysics/Scenes/BounceScene.unity index 80e461ec8..bda859175 100644 --- a/Assets/Mirror/Examples/RigidbodyPhysics/Scenes/BounceScene.unity +++ b/Assets/Mirror/Examples/RigidbodyPhysics/Scenes/BounceScene.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.44657868, g: 0.49641263, b: 0.57481706, a: 1} + m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -54,7 +54,7 @@ LightmapSettings: m_EnableBakedLightmaps: 1 m_EnableRealtimeLightmaps: 1 m_LightmapEditorSettings: - serializedVersion: 10 + serializedVersion: 12 m_Resolution: 2 m_BakeResolution: 40 m_AtlasSize: 1024 @@ -62,6 +62,7 @@ LightmapSettings: m_AOMaxDistance: 1 m_CompAOExponent: 1 m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 m_Padding: 2 m_LightmapParameters: {fileID: 0} m_LightmapsBakeMode: 1 @@ -76,10 +77,16 @@ LightmapSettings: m_PVRDirectSampleCount: 32 m_PVRSampleCount: 500 m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 500 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 2 + m_PVRDenoiserTypeDirect: 0 + m_PVRDenoiserTypeIndirect: 0 + m_PVRDenoiserTypeAO: 0 m_PVRFilterTypeDirect: 0 m_PVRFilterTypeIndirect: 0 m_PVRFilterTypeAO: 0 - m_PVRFilteringMode: 1 + m_PVREnvironmentMIS: 0 m_PVRCulling: 1 m_PVRFilteringGaussRadiusDirect: 1 m_PVRFilteringGaussRadiusIndirect: 5 @@ -87,7 +94,9 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 - m_ShowResolutionOverlay: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} m_UseShadowmask: 1 --- !u!196 &4 @@ -141,9 +150,9 @@ MeshCollider: m_Material: {fileID: 13400000, guid: df195ce493ed09b4c929f832263ba617, type: 2} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &368607349 MeshRenderer: @@ -159,6 +168,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -170,6 +180,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -350,12 +361,13 @@ MonoBehaviour: m_GameObject: {fileID: 746548597} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -368,6 +380,7 @@ MonoBehaviour: m_FillClockwise: 1 m_FillOrigin: 0 m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 --- !u!222 &746548600 CanvasRenderer: m_ObjectHideFlags: 0 @@ -413,6 +426,7 @@ MonoBehaviour: m_EditorClassIdentifier: syncMode: 0 syncInterval: 0.1 + rb: {fileID: 1019217379} force: 500 --- !u!114 &1019217377 MonoBehaviour: @@ -427,7 +441,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: syncMode: 0 - syncInterval: 0.1 + syncInterval: 0 clientAuthority: 0 localPositionSensitivity: 0.01 localRotationSensitivity: 0.01 @@ -460,7 +474,7 @@ Rigidbody: m_Drag: 0 m_AngularDrag: 0.05 m_UseGravity: 1 - m_IsKinematic: 0 + m_IsKinematic: 1 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 @@ -491,6 +505,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -502,6 +517,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -561,12 +577,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1021102841} m_Enabled: 1 - serializedVersion: 8 + serializedVersion: 10 m_Type: 1 + m_Shape: 0 m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} m_Intensity: 1 m_Range: 10 m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 m_CookieSize: 10 m_Shadows: m_Type: 2 @@ -576,6 +594,24 @@ Light: m_Bias: 0.05 m_NormalBias: 0.4 m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} @@ -583,12 +619,15 @@ Light: m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 + m_RenderingLayerMask: 1 m_Lightmapping: 4 m_LightShadowCasterMode: 0 m_AreaSize: {x: 1, y: 1} m_BounceIntensity: 1 m_ColorTemperature: 6570 m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1021102843 @@ -643,6 +682,7 @@ MonoBehaviour: m_EditorClassIdentifier: syncMode: 0 syncInterval: 0.1 + rb: {fileID: 1200292995} force: 500 --- !u!114 &1200292992 MonoBehaviour: @@ -657,7 +697,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: syncMode: 0 - syncInterval: 0.1 + syncInterval: 0 target: {fileID: 1200292995} clientAuthority: 0 syncVelocity: 1 @@ -679,7 +719,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: syncMode: 0 - syncInterval: 0.1 + syncInterval: 0 clientAuthority: 0 localPositionSensitivity: 0.01 localRotationSensitivity: 0.01 @@ -712,7 +752,7 @@ Rigidbody: m_Drag: 0 m_AngularDrag: 0.05 m_UseGravity: 1 - m_IsKinematic: 0 + m_IsKinematic: 1 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 @@ -743,6 +783,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -754,6 +795,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -835,12 +877,13 @@ MonoBehaviour: m_GameObject: {fileID: 1282619063} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -853,6 +896,7 @@ MonoBehaviour: m_FillClockwise: 1 m_FillOrigin: 0 m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 --- !u!222 &1282619066 CanvasRenderer: m_ObjectHideFlags: 0 @@ -907,12 +951,13 @@ MonoBehaviour: m_GameObject: {fileID: 1592570044} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -984,12 +1029,13 @@ MonoBehaviour: m_GameObject: {fileID: 1619133802} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -1044,9 +1090,10 @@ Camera: m_ClearFlags: 1 m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 m_SensorSize: {x: 36, y: 24} m_LensShift: {x: 0, y: 0} - m_GateFitMode: 2 m_FocalLength: 50 m_NormalizedViewPortRect: serializedVersion: 2 @@ -1116,7 +1163,7 @@ MonoBehaviour: m_GameObject: {fileID: 1767653550} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3} m_Name: m_EditorClassIdentifier: m_IgnoreReversedGraphics: 1 @@ -1133,7 +1180,7 @@ MonoBehaviour: m_GameObject: {fileID: 1767653550} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 1980459831, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} m_Name: m_EditorClassIdentifier: m_UiScaleMode: 1 @@ -1235,12 +1282,13 @@ MonoBehaviour: m_GameObject: {fileID: 2029351939} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -1315,12 +1363,13 @@ MonoBehaviour: m_GameObject: {fileID: 2051874431} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -1333,6 +1382,7 @@ MonoBehaviour: m_FillClockwise: 1 m_FillOrigin: 0 m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 --- !u!222 &2051874434 CanvasRenderer: m_ObjectHideFlags: 0 diff --git a/Assets/Mirror/Examples/RigidbodyPhysics/Scripts/AddForce.cs b/Assets/Mirror/Examples/RigidbodyPhysics/Scripts/AddForce.cs index fffa2a991..720154f1e 100644 --- a/Assets/Mirror/Examples/RigidbodyPhysics/Scripts/AddForce.cs +++ b/Assets/Mirror/Examples/RigidbodyPhysics/Scripts/AddForce.cs @@ -4,16 +4,19 @@ namespace Mirror.Examples.RigidbodyPhysics { public class AddForce : NetworkBehaviour { + [SerializeField] Rigidbody rb; [SerializeField] float force = 500f; + private void Start() + { + rb.isKinematic = !isServer; + } + void Update() { - if (isServer) + if (isServer && Input.GetKeyDown(KeyCode.Space)) { - if (Input.GetKeyDown(KeyCode.Space)) - { - GetComponent().AddForce(Vector3.up * force); - } + rb.AddForce(Vector3.up * force); } } }