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remove unused
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@ -57,14 +57,6 @@ public class ForecastRigidbody : NetworkBehaviour
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public float motionSmoothingTimeTolerance = 0.5f;
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public float motionSmoothingTimeTolerance = 0.5f;
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double motionSmoothingLastMovedTime;
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double motionSmoothingLastMovedTime;
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// client keeps state history for correction & reconciliation.
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// this needs to be a SortedList because we need to be able to insert inbetween.
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// => RingBuffer: see prediction_ringbuffer_2 branch, but it's slower!
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[Header("State History")]
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public int stateHistoryLimit = 32; // 32 x 50 ms = 1.6 seconds is definitely enough
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readonly SortedList<double, RigidbodyState> stateHistory = new SortedList<double, RigidbodyState>();
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public float recordInterval = 0.050f;
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[Header("Reconciliation")]
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[Header("Reconciliation")]
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[Tooltip("Correction threshold in meters. For example, 0.1 means that if the client is off by more than 10cm, it gets corrected.")]
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[Tooltip("Correction threshold in meters. For example, 0.1 means that if the client is off by more than 10cm, it gets corrected.")]
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public double positionCorrectionThreshold = 0.10;
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public double positionCorrectionThreshold = 0.10;
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