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m_internalmsgs renamed to packetqueue
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parent
93e7da9b88
commit
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@ -8,9 +8,8 @@ sealed class LocalClient : NetworkClient
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{
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// local client in host mode might call Cmds/Rpcs during Update, but we
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// want to apply them in LateUpdate like all other Transport messages
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// to avoid race conditions.
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// -> that's why there is an internal message queue.
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Queue<NetworkMessage> m_InternalMsgs = new Queue<NetworkMessage>();
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// to avoid race conditions. keep packets in Queue until LateUpdate.
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Queue<NetworkMessage> packetQueue = new Queue<NetworkMessage>();
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bool m_Connected;
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public override void Disconnect()
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@ -45,9 +44,9 @@ internal void InternalConnectLocalServer(bool generateConnectMsg)
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internal override void Update()
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{
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// process internal messages so they are applied at the correct time
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while (m_InternalMsgs.Count > 0)
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while (packetQueue.Count > 0)
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{
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NetworkMessage internalMessage = m_InternalMsgs.Dequeue();
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NetworkMessage internalMessage = packetQueue.Dequeue();
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connection.InvokeHandler(internalMessage);
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connection.lastMessageTime = Time.time;
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}
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@ -77,7 +76,7 @@ void PostInternalMessage(short msgType, NetworkReader contentReader)
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reader = contentReader,
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conn = connection
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};
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m_InternalMsgs.Enqueue(msg);
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packetQueue.Enqueue(msg);
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}
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void PostInternalMessage(short msgType)
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