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Fix #176: ApplySpawnPayload only enables isClient if SpawnFinished. Forgot to do that when removing OnSetLocalObject in commit 58a70038a9
before.
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@ -404,12 +404,12 @@ static void ApplySpawnPayload(NetworkIdentity identity, Vector3 position, byte[]
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}
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}
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identity.SetNetworkInstanceId(netId);
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identity.SetNetworkInstanceId(netId);
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identity.EnableIsClient();
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NetworkIdentity.spawned[netId] = identity;
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NetworkIdentity.spawned[netId] = identity;
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// objects spawned as part of initial state are started on a second pass
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// objects spawned as part of initial state are started on a second pass
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if (s_IsSpawnFinished)
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if (s_IsSpawnFinished)
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{
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{
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identity.EnableIsClient();
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identity.OnStartClient();
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identity.OnStartClient();
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CheckForOwner(identity);
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CheckForOwner(identity);
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}
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}
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