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NetworkManager.sendInterval for convenience
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@ -41,6 +41,9 @@ public class NetworkManager : MonoBehaviour
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[Tooltip("Server / Client send rate per second.\nUse 60-100Hz for fast paced games like Counter-Strike to minimize latency.\nUse around 30Hz for games like WoW to minimize computations.\nUse around 1-10Hz for slow paced games like EVE.")]
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[FormerlySerializedAs("serverTickRate")]
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public int sendRate = 60;
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// sendInterval := 1 / sendRate for convenience
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public float sendInterval => 1f / sendRate;
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// Deprecated 2023-11-25
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// Using SerializeField and HideInInspector to self-correct for being
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