Formatting

This commit is contained in:
MrGadget1024 2023-02-24 03:38:18 -05:00
parent a424ee87d1
commit d92cc65315
7 changed files with 3965 additions and 3965 deletions

View File

@ -121,7 +121,7 @@ void FlushRpcs(NetworkWriter buffer, int channelId)
{ {
if (buffer.Position > 0) if (buffer.Position > 0)
{ {
Send(new RpcBufferMessage{ payload = buffer }, channelId); Send(new RpcBufferMessage { payload = buffer }, channelId);
buffer.Position = 0; buffer.Position = 0;
} }
} }

View File

@ -1273,7 +1273,7 @@ void OnClientSceneInternal(SceneMessage msg)
} }
/// <summary>Called on the server when a new client connects.</summary> /// <summary>Called on the server when a new client connects.</summary>
public virtual void OnServerConnect(NetworkConnectionToClient conn) {} public virtual void OnServerConnect(NetworkConnectionToClient conn) { }
/// <summary>Called on the server when a client disconnects.</summary> /// <summary>Called on the server when a client disconnects.</summary>
// Called by NetworkServer.OnTransportDisconnect! // Called by NetworkServer.OnTransportDisconnect!
@ -1314,7 +1314,7 @@ public virtual void OnServerAddPlayer(NetworkConnectionToClient conn)
// Deprecated 2022-05-12 // Deprecated 2022-05-12
[Obsolete("OnServerError(conn, Exception) was changed to OnServerError(conn, TransportError, string)")] [Obsolete("OnServerError(conn, Exception) was changed to OnServerError(conn, TransportError, string)")]
public virtual void OnServerError(NetworkConnectionToClient conn, Exception exception) {} public virtual void OnServerError(NetworkConnectionToClient conn, Exception exception) { }
/// <summary>Called on server when transport raises an exception. NetworkConnection may be null.</summary> /// <summary>Called on server when transport raises an exception. NetworkConnection may be null.</summary>
public virtual void OnServerError(NetworkConnectionToClient conn, TransportError error, string reason) public virtual void OnServerError(NetworkConnectionToClient conn, TransportError error, string reason)
{ {
@ -1324,10 +1324,10 @@ public virtual void OnServerError(NetworkConnectionToClient conn, TransportError
} }
/// <summary>Called from ServerChangeScene immediately before SceneManager.LoadSceneAsync is executed</summary> /// <summary>Called from ServerChangeScene immediately before SceneManager.LoadSceneAsync is executed</summary>
public virtual void OnServerChangeScene(string newSceneName) {} public virtual void OnServerChangeScene(string newSceneName) { }
/// <summary>Called on server after a scene load with ServerChangeScene() is completed.</summary> /// <summary>Called on server after a scene load with ServerChangeScene() is completed.</summary>
public virtual void OnServerSceneChanged(string sceneName) {} public virtual void OnServerSceneChanged(string sceneName) { }
/// <summary>Called on the client when connected to a server. By default it sets client as ready and adds a player.</summary> /// <summary>Called on the client when connected to a server. By default it sets client as ready and adds a player.</summary>
public virtual void OnClientConnect() public virtual void OnClientConnect()
@ -1348,11 +1348,11 @@ public virtual void OnClientConnect()
} }
/// <summary>Called on clients when disconnected from a server.</summary> /// <summary>Called on clients when disconnected from a server.</summary>
public virtual void OnClientDisconnect() {} public virtual void OnClientDisconnect() { }
// Deprecated 2022-05-12 // Deprecated 2022-05-12
[Obsolete("OnClientError(Exception) was changed to OnClientError(TransportError, string)")] [Obsolete("OnClientError(Exception) was changed to OnClientError(TransportError, string)")]
public virtual void OnClientError(Exception exception) {} public virtual void OnClientError(Exception exception) { }
/// <summary>Called on client when transport raises an exception.</summary> /// <summary>Called on client when transport raises an exception.</summary>
public virtual void OnClientError(TransportError error, string reason) public virtual void OnClientError(TransportError error, string reason)
{ {
@ -1362,11 +1362,11 @@ public virtual void OnClientError(TransportError error, string reason)
} }
/// <summary>Called on clients when a servers tells the client it is no longer ready, e.g. when switching scenes.</summary> /// <summary>Called on clients when a servers tells the client it is no longer ready, e.g. when switching scenes.</summary>
public virtual void OnClientNotReady() {} public virtual void OnClientNotReady() { }
/// <summary>Called from ClientChangeScene immediately before SceneManager.LoadSceneAsync is executed</summary> /// <summary>Called from ClientChangeScene immediately before SceneManager.LoadSceneAsync is executed</summary>
// customHandling: indicates if scene loading will be handled through overrides // customHandling: indicates if scene loading will be handled through overrides
public virtual void OnClientChangeScene(string newSceneName, SceneOperation sceneOperation, bool customHandling) {} public virtual void OnClientChangeScene(string newSceneName, SceneOperation sceneOperation, bool customHandling) { }
/// <summary>Called on clients when a scene has completed loaded, when the scene load was initiated by the server.</summary> /// <summary>Called on clients when a scene has completed loaded, when the scene load was initiated by the server.</summary>
// Scene changes can cause player objects to be destroyed. The default // Scene changes can cause player objects to be destroyed. The default
@ -1391,22 +1391,22 @@ public virtual void OnClientSceneChanged()
// from all versions, so users only need to implement this one case. // from all versions, so users only need to implement this one case.
/// <summary>This is invoked when a host is started.</summary> /// <summary>This is invoked when a host is started.</summary>
public virtual void OnStartHost() {} public virtual void OnStartHost() { }
/// <summary>This is invoked when a server is started - including when a host is started.</summary> /// <summary>This is invoked when a server is started - including when a host is started.</summary>
public virtual void OnStartServer() {} public virtual void OnStartServer() { }
/// <summary>This is invoked when the client is started.</summary> /// <summary>This is invoked when the client is started.</summary>
public virtual void OnStartClient() {} public virtual void OnStartClient() { }
/// <summary>This is called when a server is stopped - including when a host is stopped.</summary> /// <summary>This is called when a server is stopped - including when a host is stopped.</summary>
public virtual void OnStopServer() {} public virtual void OnStopServer() { }
/// <summary>This is called when a client is stopped.</summary> /// <summary>This is called when a client is stopped.</summary>
public virtual void OnStopClient() {} public virtual void OnStopClient() { }
/// <summary>This is called when a host is stopped.</summary> /// <summary>This is called when a host is stopped.</summary>
public virtual void OnStopHost() {} public virtual void OnStopHost() { }
// keep OnGUI even in builds. useful to debug snap interp. // keep OnGUI even in builds. useful to debug snap interp.
void OnGUI() void OnGUI()