mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
NetworkIdentity.OnStartClient: isClient is set to true without checking if it's false
This commit is contained in:
parent
3fe7e56ff5
commit
d976add1f8
@ -342,10 +342,7 @@ internal void OnStartServer(bool allowNonZeroNetId)
|
|||||||
|
|
||||||
internal void OnStartClient()
|
internal void OnStartClient()
|
||||||
{
|
{
|
||||||
if (!m_IsClient)
|
m_IsClient = true;
|
||||||
{
|
|
||||||
m_IsClient = true;
|
|
||||||
}
|
|
||||||
CacheBehaviours();
|
CacheBehaviours();
|
||||||
|
|
||||||
if (LogFilter.logDev) { Debug.Log("OnStartClient " + gameObject + " GUID:" + netId + " localPlayerAuthority:" + localPlayerAuthority); }
|
if (LogFilter.logDev) { Debug.Log("OnStartClient " + gameObject + " GUID:" + netId + " localPlayerAuthority:" + localPlayerAuthority); }
|
||||||
|
Loading…
Reference in New Issue
Block a user