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7
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68
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68
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80
Assets/SceneChangeTest/SceneChangeTest.cs
Executable file
80
Assets/SceneChangeTest/SceneChangeTest.cs
Executable file
@ -0,0 +1,80 @@
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using UnityEngine;
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using Mirror;
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namespace SceneChangeTest
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{
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public class SceneChangeTest : NetworkBehaviour
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{
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public readonly SyncList<int> ints = new SyncList<int>();
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public override void OnStartServer()
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{
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ints.Add(0);
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}
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public override void OnStartClient()
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{
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ints.Callback += OnInventoryUpdated;
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}
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void Start()
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{
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DontDestroyOnLoad(gameObject);
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}
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void Update()
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{
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if (isLocalPlayer && Input.GetKeyDown(KeyCode.Space))
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CmdChangeScene();
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if (isLocalPlayer && Input.GetKeyDown(KeyCode.K))
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CmdAddInt();
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}
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[Command]
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void CmdAddInt()
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{
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ints.Add(10);
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}
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[Command]
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void CmdChangeScene()
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{
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if (NetworkManager.networkSceneName.Contains("Online1"))
|
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NetworkManager.singleton.ServerChangeScene("Online2");
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else if (NetworkManager.networkSceneName.Contains("Online2"))
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NetworkManager.singleton.ServerChangeScene("Online1");
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else
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Debug.LogWarning(NetworkManager.networkSceneName);
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}
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void OnInventoryUpdated(SyncList<int>.Operation op, int index, int oldItem, int newItem)
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{
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Debug.Log($"OnInventoryUpdated {op} {index} {oldItem} {newItem}");
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switch (op)
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{
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case SyncList<int>.Operation.OP_ADD:
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// index is where it was added into the list
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// newItem is the new item
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break;
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case SyncList<int>.Operation.OP_INSERT:
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// index is where it was inserted into the list
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// newItem is the new item
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break;
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case SyncList<int>.Operation.OP_REMOVEAT:
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// index is where it was removed from the list
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// oldItem is the item that was removed
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break;
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case SyncList<int>.Operation.OP_SET:
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// index is of the item that was changed
|
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// oldItem is the previous value for the item at the index
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// newItem is the new value for the item at the index
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break;
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case SyncList<int>.Operation.OP_CLEAR:
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// list got cleared
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break;
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}
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}
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}
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}
|
11
Assets/SceneChangeTest/SceneChangeTest.cs.meta
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11
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Loading…
Reference in New Issue
Block a user