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7
Assets/SceneChangeTest/Player.prefab.meta
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7
Assets/SceneChangeTest/Player.prefab.meta
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80
Assets/SceneChangeTest/SceneChangeTest.cs
Executable file
80
Assets/SceneChangeTest/SceneChangeTest.cs
Executable file
@ -0,0 +1,80 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using Mirror;
|
||||||
|
|
||||||
|
namespace SceneChangeTest
|
||||||
|
{
|
||||||
|
public class SceneChangeTest : NetworkBehaviour
|
||||||
|
{
|
||||||
|
public readonly SyncList<int> ints = new SyncList<int>();
|
||||||
|
|
||||||
|
public override void OnStartServer()
|
||||||
|
{
|
||||||
|
ints.Add(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnStartClient()
|
||||||
|
{
|
||||||
|
ints.Callback += OnInventoryUpdated;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Debug.Log("Player Starting", gameObject);
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (isLocalPlayer && Input.GetKeyDown(KeyCode.Space))
|
||||||
|
CmdChangeScene();
|
||||||
|
if (isLocalPlayer && Input.GetKeyDown(KeyCode.K))
|
||||||
|
CmdAddInt();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command]
|
||||||
|
void CmdAddInt()
|
||||||
|
{
|
||||||
|
ints.Add(10);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command]
|
||||||
|
void CmdChangeScene()
|
||||||
|
{
|
||||||
|
if (NetworkManager.networkSceneName.Contains("Online1"))
|
||||||
|
NetworkManager.singleton.ServerChangeScene("Online2");
|
||||||
|
else if (NetworkManager.networkSceneName.Contains("Online2"))
|
||||||
|
NetworkManager.singleton.ServerChangeScene("Online1");
|
||||||
|
else
|
||||||
|
Debug.LogWarning(NetworkManager.networkSceneName);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnInventoryUpdated(SyncList<int>.Operation op, int index, int oldItem, int newItem)
|
||||||
|
{
|
||||||
|
Debug.Log($"OnInventoryUpdated {op} {index} {oldItem} {newItem}");
|
||||||
|
|
||||||
|
switch (op)
|
||||||
|
{
|
||||||
|
case SyncList<int>.Operation.OP_ADD:
|
||||||
|
// index is where it was added into the list
|
||||||
|
// newItem is the new item
|
||||||
|
break;
|
||||||
|
case SyncList<int>.Operation.OP_INSERT:
|
||||||
|
// index is where it was inserted into the list
|
||||||
|
// newItem is the new item
|
||||||
|
break;
|
||||||
|
case SyncList<int>.Operation.OP_REMOVEAT:
|
||||||
|
// index is where it was removed from the list
|
||||||
|
// oldItem is the item that was removed
|
||||||
|
break;
|
||||||
|
case SyncList<int>.Operation.OP_SET:
|
||||||
|
// index is of the item that was changed
|
||||||
|
// oldItem is the previous value for the item at the index
|
||||||
|
// newItem is the new value for the item at the index
|
||||||
|
break;
|
||||||
|
case SyncList<int>.Operation.OP_CLEAR:
|
||||||
|
// list got cleared
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/SceneChangeTest/SceneChangeTest.cs.meta
Executable file
11
Assets/SceneChangeTest/SceneChangeTest.cs.meta
Executable file
@ -0,0 +1,11 @@
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m_Scenes:
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- enabled: 1
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path: Assets/SceneChangeTest/Offline.unity
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Loading…
Reference in New Issue
Block a user