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GUIConsole: don't show in Unity Editor, we already have the Console window there (but keep it as option)
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@ -37,8 +37,12 @@ public class GUIConsole : MonoBehaviour
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// and drawing would get slower and slower.
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public int maxLogCount = 50;
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// Unity Editor has the Console window, we don't need to show it there.
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// unless for testing, so keep it as option.
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public bool showInEditor = false;
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// log as queue so we can remove the first entry easily
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Queue<LogEntry> log = new Queue<LogEntry>();
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readonly Queue<LogEntry> log = new Queue<LogEntry>();
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// hotkey to show/hide at runtime for easier debugging
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// (sometimes we need to temporarily hide/show it)
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@ -49,9 +53,14 @@ public class GUIConsole : MonoBehaviour
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bool visible;
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Vector2 scroll = Vector2.zero;
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// only show at runtime, or if showInEditor is enabled
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bool show => !Application.isEditor || showInEditor;
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void Awake()
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{
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Application.logMessageReceived += OnLog;
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// only show at runtime, or if showInEditor is enabled
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if (show)
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Application.logMessageReceived += OnLog;
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}
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// OnLog logs everything, even Debug.Log messages in release builds
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@ -90,7 +99,7 @@ void OnLog(string message, string stackTrace, LogType type)
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void Update()
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{
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if (Input.GetKeyDown(hotKey))
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if (show && Input.GetKeyDown(hotKey))
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visible = !visible;
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}
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