From dd2dd706ee6867cec48d81a40da93b148c7994f4 Mon Sep 17 00:00:00 2001 From: vis2k Date: Sat, 22 May 2021 11:41:17 +0800 Subject: [PATCH] Update README.md --- README.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/README.md b/README.md index 8415c3389..9a5aa028c 100644 --- a/README.md +++ b/README.md @@ -45,8 +45,6 @@ Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirro * **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage) * **[SyncVar]** / SyncList to automatically synchronize variables from Server->Client -_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._ - ## Getting Started Get **Unity 2019 LTS**, download [Mirror on the Asset Store](https://assetstore.unity.com/packages/tools/network/mirror-129321), open one of the examples & press Play!