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Tests: remove last dependencies on .readyConnection
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@ -635,7 +635,7 @@ public void ApplyPayload_LocalPlayerAddsIdentityToConnection()
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NetworkClient.ApplySpawnPayload(identity, msg);
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Assert.That(NetworkClient.localPlayer, Is.EqualTo(identity));
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Assert.That(NetworkClient.readyConnection.identity, Is.EqualTo(identity));
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Assert.That(NetworkClient.connection.identity, Is.EqualTo(identity));
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}
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[Test]
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@ -61,7 +61,7 @@ protected T CreateHostObject<T>(bool spawnWithAuthority) where T : NetworkBehavi
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NetworkIdentity netIdentity = gameObject.AddComponent<NetworkIdentity>();
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// host mode object needs a connection to server for commands to work
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netIdentity.connectionToServer = NetworkClient.readyConnection;
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netIdentity.connectionToServer = NetworkClient.connection;
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T behaviour = gameObject.AddComponent<T>();
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