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use HostSetup in tests (#1761)
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parent
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@ -5,7 +5,7 @@
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namespace Mirror.Tests
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{
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public class NetworkManagerTests
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public class NetworkManagerTests : HostSetup
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{
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Scene activeScene;
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@ -6,28 +6,8 @@
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namespace Mirror.Tests
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{
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[TestFixture]
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public class NetworkServerRuntimeTest
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public class NetworkServerRuntimeTest : HostSetup
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{
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private GameObject transportGameObject;
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[SetUp]
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public void SetUp()
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{
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transportGameObject = new GameObject("Transport");
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Transport.activeTransport = transportGameObject.AddComponent<MemoryTransport>();
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}
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[TearDown]
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public void TearDown()
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{
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// reset all state
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NetworkServer.Shutdown();
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Transport.activeTransport = null;
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Object.Destroy(transportGameObject);
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}
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[UnityTest]
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public IEnumerator DestroyPlayerForConnectionTest()
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{
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