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NetworkScene: syntax improvements to simplify code
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@ -144,17 +144,12 @@ static internal void RegisterPrefab(GameObject prefab)
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static internal bool GetPrefab(NetworkHash128 assetId, out GameObject prefab)
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static internal bool GetPrefab(NetworkHash128 assetId, out GameObject prefab)
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{
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{
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if (!assetId.IsValid())
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prefab = null;
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if (assetId.IsValid() && guidToPrefab.ContainsKey(assetId) && guidToPrefab[assetId] != null)
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{
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{
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prefab = null;
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prefab = guidToPrefab[assetId];
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return false;
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}
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if (s_GuidToPrefab.ContainsKey(assetId) && s_GuidToPrefab[assetId] != null)
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{
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prefab = s_GuidToPrefab[assetId];
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return true;
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return true;
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}
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}
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prefab = null;
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return false;
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return false;
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}
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}
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