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Fix network animator doesn't sync float value as expected (#589)
Maybe we should do float sync when the Abs of newValue - lastValue > 0.001f
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@ -230,7 +230,7 @@ bool WriteParameters(NetworkWriter writer, bool autoSend)
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else if (par.type == AnimatorControllerParameterType.Float)
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else if (par.type == AnimatorControllerParameterType.Float)
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{
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{
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float newFloatValue = m_Animator.GetFloat(par.nameHash);
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float newFloatValue = m_Animator.GetFloat(par.nameHash);
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if (Mathf.Abs(newFloatValue - lastFloatParameters[i]) < 0.001f)
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if (Mathf.Abs(newFloatValue - lastFloatParameters[i]) > 0.001f)
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{
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{
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writer.Write(newFloatValue);
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writer.Write(newFloatValue);
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dirtyBits |= 1u << i;
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dirtyBits |= 1u << i;
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