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doc: Updated ChangeLog
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@ -9,6 +9,7 @@ Mirror uses semantic versioning, and the versions shown here are those that were
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- Added: SyncLists now support AddRange, InsertRange, and RemoveAll
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- Added: SyncLists now support AddRange, InsertRange, and RemoveAll
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- Fixed: NetworkRoomManager.minPlayers is now protected so it's available for derived classes.
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- Fixed: NetworkRoomManager.minPlayers is now protected so it's available for derived classes.
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- Fixed: RegisterClientMessages was being incorrectly invoked for every scene change.
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- Fixed: RegisterClientMessages was being incorrectly invoked for every scene change.
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- Fixed: NetworkBehaviour SyncMode and SyncInterval was not showing in the inspector in some cases.
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- Changed: Network Proximity Checker now uses direct distance check against player objects instead of Physics.SphereCastNonAlloc for better performance.
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- Changed: Network Proximity Checker now uses direct distance check against player objects instead of Physics.SphereCastNonAlloc for better performance.
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## Version 13.0.1 -- 2020-May-06
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## Version 13.0.1 -- 2020-May-06
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