doc: Updated ChangeLog

This commit is contained in:
Chris Langsenkamp 2020-05-21 14:52:47 -04:00
parent 1c2bb2c6a3
commit df083bfd24

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@ -9,6 +9,7 @@ Mirror uses semantic versioning, and the versions shown here are those that were
- Added: SyncLists now support AddRange, InsertRange, and RemoveAll - Added: SyncLists now support AddRange, InsertRange, and RemoveAll
- Fixed: NetworkRoomManager.minPlayers is now protected so it's available for derived classes. - Fixed: NetworkRoomManager.minPlayers is now protected so it's available for derived classes.
- Fixed: RegisterClientMessages was being incorrectly invoked for every scene change. - Fixed: RegisterClientMessages was being incorrectly invoked for every scene change.
- Fixed: NetworkBehaviour SyncMode and SyncInterval was not showing in the inspector in some cases.
- Changed: Network Proximity Checker now uses direct distance check against player objects instead of Physics.SphereCastNonAlloc for better performance. - Changed: Network Proximity Checker now uses direct distance check against player objects instead of Physics.SphereCastNonAlloc for better performance.
## Version 13.0.1 -- 2020-May-06 ## Version 13.0.1 -- 2020-May-06