diff --git a/Assets/Mirror/Examples/CharacterSelection/_ReadMe.txt b/Assets/Mirror/Examples/CharacterSelection/_ReadMe.txt index 3ef0f645c..1995411fc 100644 --- a/Assets/Mirror/Examples/CharacterSelection/_ReadMe.txt +++ b/Assets/Mirror/Examples/CharacterSelection/_ReadMe.txt @@ -2,12 +2,12 @@ Three scenes, each provide a slightly different approach towards selecting characters and customisations. -1: SceneCharacterPreSelection +1: MirrorCharacterSelectionPreScene This is an offline scene, allows players to select data, which is then saved and passed across to other scenes using static variables. -Once selected, the map loads "SceneMapCharacter", press Start Host, or Client to play. (remember to add scenes to build settings) +Once selected, the map loads "MirrorCharacterSelection", press Start Host, or Client to play. (remember to add scenes to build settings) -2: SceneMapCharacter +2: MirrorCharacterSelection This scene spawns with a character (randomised), and players have an option using the UI to change this. -3: SceneMapSpawnWithNoCharacter +3: MirrorCharacterSelectionNoCharacter Spawns an empty player prefab, then players chose which character using the UI. \ No newline at end of file