From dfd69f79dd5e6dbfe1b2dae9682d3079f009af57 Mon Sep 17 00:00:00 2001 From: JesusLuvsYooh <57072365+JesusLuvsYooh@users.noreply.github.com> Date: Sat, 10 Aug 2024 15:50:55 +0100 Subject: [PATCH] Updated ReadMe for CharacterSelection example. (#3886) Kudos to Gadget for seeing it. --- Assets/Mirror/Examples/CharacterSelection/_ReadMe.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Mirror/Examples/CharacterSelection/_ReadMe.txt b/Assets/Mirror/Examples/CharacterSelection/_ReadMe.txt index 3ef0f645c..1995411fc 100644 --- a/Assets/Mirror/Examples/CharacterSelection/_ReadMe.txt +++ b/Assets/Mirror/Examples/CharacterSelection/_ReadMe.txt @@ -2,12 +2,12 @@ Three scenes, each provide a slightly different approach towards selecting characters and customisations. -1: SceneCharacterPreSelection +1: MirrorCharacterSelectionPreScene This is an offline scene, allows players to select data, which is then saved and passed across to other scenes using static variables. -Once selected, the map loads "SceneMapCharacter", press Start Host, or Client to play. (remember to add scenes to build settings) +Once selected, the map loads "MirrorCharacterSelection", press Start Host, or Client to play. (remember to add scenes to build settings) -2: SceneMapCharacter +2: MirrorCharacterSelection This scene spawns with a character (randomised), and players have an option using the UI to change this. -3: SceneMapSpawnWithNoCharacter +3: MirrorCharacterSelectionNoCharacter Spawns an empty player prefab, then players chose which character using the UI. \ No newline at end of file