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https://github.com/MirrorNetworking/Mirror.git
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breaking: SnapshotInterpolation.Compute(): add 'out catchup' for debugging
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@ -398,7 +398,8 @@ void UpdateServer()
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bufferTime, serverBuffer,
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catchupThreshold, catchupMultiplier,
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Interpolate,
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out NTSnapshot computed))
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out NTSnapshot computed,
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out _))
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{
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NTSnapshot start = serverBuffer.Values[0];
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NTSnapshot goal = serverBuffer.Values[1];
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@ -487,7 +488,8 @@ void UpdateClient()
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bufferTime, clientBuffer,
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catchupThreshold, catchupMultiplier,
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Interpolate,
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out NTSnapshot computed))
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out NTSnapshot computed,
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out _))
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{
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NTSnapshot start = clientBuffer.Values[0];
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NTSnapshot goal = clientBuffer.Values[1];
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@ -645,7 +647,7 @@ protected virtual void OnValidate()
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// buffer limit should be at least multiplier to have enough in there
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bufferSizeLimit = Mathf.Max(bufferTimeMultiplier, bufferSizeLimit);
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}
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public override bool OnSerialize(NetworkWriter writer, bool initialState)
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{
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// sync target component's position on spawn.
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@ -151,6 +151,7 @@ public static void GetFirstSecondAndDelta<T>(SortedList<double, T> buffer, out T
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// => needs to be Func<T> instead of a function in the Snapshot
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// interface because that would require boxing.
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// => make sure to only allocate that function once.
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// out catchup: useful for debugging only.
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//
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// returns
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// 'true' if it spit out a snapshot to apply.
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@ -164,7 +165,8 @@ public static bool Compute<T>(
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int catchupThreshold,
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float catchupMultiplier,
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Func<T, T, double, T> Interpolate,
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out T computed)
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out T computed,
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out double catchup)
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where T : Snapshot
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{
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// we buffer snapshots for 'bufferTime'
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@ -183,7 +185,7 @@ public static bool Compute<T>(
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// with high latency
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// -> at any given time, we are interpolating from snapshot A to B
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// => seems like A.timestamp += deltaTime is a good way to do it
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catchup = 0;
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computed = default;
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//Debug.Log($"{name} snapshotbuffer={buffer.Count}");
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@ -201,7 +203,7 @@ public static bool Compute<T>(
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//
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// if '0' catchup then we multiply by '1', which changes nothing.
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// (faster branch prediction)
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double catchup = CalculateCatchup(buffer, catchupThreshold, catchupMultiplier);
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catchup = CalculateCatchup(buffer, catchupThreshold, catchupMultiplier);
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deltaTime *= (1 + catchup);
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// interpolationTime starts at 0 and we add deltaTime to move
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@ -240,7 +240,7 @@ public void Compute_Step1_DefaultDoesNothing()
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float bufferTime = 0;
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int catchupThreshold = Int32.MaxValue;
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float catchupMultiplier = 0;
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed);
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed, out _);
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// should not spit out any snapshot to apply
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Assert.That(result, Is.False);
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@ -273,7 +273,7 @@ public void Compute_Step3_WaitsUntilBufferTime()
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float bufferTime = 2;
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int catchupThreshold = Int32.MaxValue;
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float catchupMultiplier = 0;
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed);
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed, out _);
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// should not spit out any snapshot to apply
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Assert.That(result, Is.False);
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@ -301,7 +301,7 @@ public void Compute_Step3_WaitsForSecondSnapshot()
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float bufferTime = 1;
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int catchupThreshold = Int32.MaxValue;
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float catchupMultiplier = 0;
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed);
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed, out _);
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// should not spit out any snapshot to apply
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Assert.That(result, Is.False);
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@ -334,7 +334,7 @@ public void Compute_Step4_InterpolateWithTwoOldEnoughSnapshots()
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float bufferTime = 2;
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int catchupThreshold = Int32.MaxValue;
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float catchupMultiplier = 0;
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed);
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed, out _);
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// should spit out the interpolated snapshot
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Assert.That(result, Is.True);
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@ -371,7 +371,7 @@ public void Compute_Step4_InterpolateWithThreeOldEnoughSnapshots()
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float bufferTime = 2;
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int catchupThreshold = Int32.MaxValue;
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float catchupMultiplier = 0;
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed);
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed, out _);
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// should spit out the interpolated snapshot
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Assert.That(result, Is.True);
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@ -408,7 +408,7 @@ public void Compute_Step4_InterpolateAfterLongPause()
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float bufferTime = 2;
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int catchupThreshold = Int32.MaxValue;
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float catchupMultiplier = 0;
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed);
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed, out _);
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// should spit out the interpolated snapshot
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Assert.That(result, Is.True);
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@ -458,7 +458,7 @@ public void Compute_Step4_InterpolateWithCatchup()
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double deltaTime = 0.5;
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double interpolationTime = 0;
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float bufferTime = 2;
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed);
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed, out _);
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// should spit out the interpolated snapshot
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Assert.That(result, Is.True);
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@ -519,7 +519,7 @@ public void Compute_Step5_OvershootWithoutEnoughSnapshots()
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float bufferTime = 2;
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int catchupThreshold = Int32.MaxValue;
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float catchupMultiplier = 0;
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed);
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed, out _);
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// should spit out the interpolated snapshot
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Assert.That(result, Is.True);
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@ -587,7 +587,7 @@ public void Compute_Step5_OvershootWithEnoughSnapshots_NextIsntOldEnough()
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float bufferTime = 2;
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int catchupThreshold = Int32.MaxValue;
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float catchupMultiplier = 0;
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed);
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed, out _);
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// should still spit out a result between first & second.
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Assert.That(result, Is.True);
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@ -647,7 +647,7 @@ public void Compute_Step5_OvershootWithEnoughSnapshots_MovesToNextSnapshotIfOldE
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float bufferTime = 2;
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int catchupThreshold = Int32.MaxValue;
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float catchupMultiplier = 0;
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed);
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed, out _);
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// should spit out the interpolated snapshot
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Assert.That(result, Is.True);
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@ -703,7 +703,7 @@ public void Compute_Step5_OvershootWithEnoughSnapshots_2x_MovesToSecondNextSnaps
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float bufferTime = 2;
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int catchupThreshold = Int32.MaxValue;
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float catchupMultiplier = 0;
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed);
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bool result = SnapshotInterpolation.Compute(localTime, deltaTime, ref interpolationTime, bufferTime, buffer, catchupThreshold, catchupMultiplier, SimpleSnapshot.Interpolate, out SimpleSnapshot computed, out _);
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// should spit out the interpolated snapshot
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Assert.That(result, Is.True);
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@ -2,14 +2,14 @@
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"dependencies": {
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.2d.tilemap": "1.0.0",
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"com.unity.ide.rider": "2.0.7",
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"com.unity.ide.visualstudio": "2.0.12",
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"com.unity.ide.vscode": "1.2.4",
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"com.unity.test-framework": "1.1.30",
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"com.unity.testtools.codecoverage": "1.0.0",
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"com.unity.ide.rider": "3.0.13",
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"com.unity.ide.visualstudio": "2.0.14",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.test-framework": "1.1.31",
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"com.unity.testtools.codecoverage": "1.0.1",
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"com.unity.textmeshpro": "3.0.6",
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"com.unity.ugui": "1.0.0",
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"com.unity.xr.legacyinputhelpers": "2.1.8",
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"com.unity.xr.legacyinputhelpers": "2.1.9",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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@ -20,16 +20,16 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.rider": {
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"version": "2.0.7",
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"version": "3.0.13",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.test-framework": "1.1.1"
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"com.unity.ext.nunit": "1.0.6"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.visualstudio": {
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"version": "2.0.12",
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"version": "2.0.14",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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@ -38,21 +38,21 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.vscode": {
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"version": "1.2.4",
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"version": "1.2.5",
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"depth": 0,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.settings-manager": {
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"version": "1.0.1",
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"version": "1.0.3",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.test-framework": {
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"version": "1.1.30",
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"version": "1.1.31",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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@ -63,7 +63,7 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.testtools.codecoverage": {
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"version": "1.0.0",
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"version": "1.0.1",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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@ -91,7 +91,7 @@
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}
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},
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"com.unity.xr.legacyinputhelpers": {
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"version": "2.1.8",
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"version": "2.1.9",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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@ -1,2 +1,2 @@
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m_EditorVersion: 2020.3.26f1
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m_EditorVersionWithRevision: 2020.3.26f1 (7298b473bc1a)
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m_EditorVersion: 2021.3.1f1
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m_EditorVersionWithRevision: 2021.3.1f1 (3b70a0754835)
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@ -5,6 +5,9 @@ EditorUserSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 4
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m_ConfigSettings:
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RecentlyUsedSceneGuid-0:
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value: 5500060752055c0b5a590f734677084912154f287d7e71312f78486abbe13160
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flags: 0
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RecentlyUsedScenePath-0:
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value: 2242470311464676041c1e2d026c7a08171a0826293b691228271e3befe12633add435ece93f2c730a01ea3201701431fb1e10
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flags: 0
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@ -16,9 +19,13 @@ EditorUserSettings:
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m_VCDebugCmd: 0
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m_VCDebugOut: 0
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m_SemanticMergeMode: 2
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m_DesiredImportWorkerCount: 2
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m_StandbyImportWorkerCount: 2
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m_IdleImportWorkerShutdownDelay: 60000
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m_VCShowFailedCheckout: 1
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m_VCOverwriteFailedCheckoutAssets: 1
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m_VCProjectOverlayIcons: 1
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m_VCHierarchyOverlayIcons: 1
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m_VCOtherOverlayIcons: 1
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m_VCAllowAsyncUpdate: 0
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m_ArtifactGarbageCollection: 1
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