Merge pull request #1236 from gestewa/patch-1

Update index.md
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MrGadget 2019-11-24 17:29:41 -05:00 committed by GitHub
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@ -31,7 +31,7 @@ public virtual bool OnSerialize(NetworkWriter writer, bool initialState);
``` ```
```cs ```cs
public virtual void OnDeSerialize(NetworkReader reader, bool initialState); public virtual void OnDeserialize(NetworkReader reader, bool initialState);
``` ```
Use the `initialState` flag to differentiate between the first time a game object is serialized and when incremental updates can be sent. The first time a game object is sent to a client, it must include a full state snapshot, but subsequent updates can save on bandwidth by including only incremental changes. Note that SyncVar hook functions are not called when `initialState` is true; they are only called for incremental updates. Use the `initialState` flag to differentiate between the first time a game object is serialized and when incremental updates can be sent. The first time a game object is sent to a client, it must include a full state snapshot, but subsequent updates can save on bandwidth by including only incremental changes. Note that SyncVar hook functions are not called when `initialState` is true; they are only called for incremental updates.