feat: Add weaver support for Vector2Int and Vector3Int (#646)

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Paul Pacheco 2019-03-24 16:04:13 -05:00 committed by GitHub
parent 7836433b4f
commit e2a6ce9811
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3 changed files with 31 additions and 0 deletions

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@ -139,6 +139,8 @@ class Weaver
public static TypeReference vector2Type; public static TypeReference vector2Type;
public static TypeReference vector3Type; public static TypeReference vector3Type;
public static TypeReference vector4Type; public static TypeReference vector4Type;
public static TypeReference vector2IntType;
public static TypeReference vector3IntType;
public static TypeReference colorType; public static TypeReference colorType;
public static TypeReference color32Type; public static TypeReference color32Type;
public static TypeReference quaternionType; public static TypeReference quaternionType;
@ -1014,6 +1016,8 @@ static void SetupUnityTypes()
vector2Type = UnityAssembly.MainModule.GetType("UnityEngine.Vector2"); vector2Type = UnityAssembly.MainModule.GetType("UnityEngine.Vector2");
vector3Type = UnityAssembly.MainModule.GetType("UnityEngine.Vector3"); vector3Type = UnityAssembly.MainModule.GetType("UnityEngine.Vector3");
vector4Type = UnityAssembly.MainModule.GetType("UnityEngine.Vector4"); vector4Type = UnityAssembly.MainModule.GetType("UnityEngine.Vector4");
vector2IntType = UnityAssembly.MainModule.GetType("UnityEngine.Vector2Int");
vector3IntType = UnityAssembly.MainModule.GetType("UnityEngine.Vector3Int");
colorType = UnityAssembly.MainModule.GetType("UnityEngine.Color"); colorType = UnityAssembly.MainModule.GetType("UnityEngine.Color");
color32Type = UnityAssembly.MainModule.GetType("UnityEngine.Color32"); color32Type = UnityAssembly.MainModule.GetType("UnityEngine.Color32");
quaternionType = UnityAssembly.MainModule.GetType("UnityEngine.Quaternion"); quaternionType = UnityAssembly.MainModule.GetType("UnityEngine.Quaternion");
@ -1187,6 +1191,8 @@ static void SetupReadFunctions()
{ vector2Type.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadVector2") }, { vector2Type.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadVector2") },
{ vector3Type.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadVector3") }, { vector3Type.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadVector3") },
{ vector4Type.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadVector4") }, { vector4Type.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadVector4") },
{ vector2IntType.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadVector2Int") },
{ vector3IntType.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadVector3Int") },
{ colorType.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadColor") }, { colorType.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadColor") },
{ color32Type.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadColor32") }, { color32Type.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadColor32") },
{ quaternionType.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadQuaternion") }, { quaternionType.FullName, Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadQuaternion") },
@ -1223,6 +1229,8 @@ static void SetupWriteFunctions()
{ vector2Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector2Type) }, { vector2Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector2Type) },
{ vector3Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector3Type) }, { vector3Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector3Type) },
{ vector4Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector4Type) }, { vector4Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector4Type) },
{ vector2IntType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector2IntType) },
{ vector3IntType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", vector3IntType) },
{ colorType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", colorType) }, { colorType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", colorType) },
{ color32Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", color32Type) }, { color32Type.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", color32Type) },
{ quaternionType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", quaternionType) }, { quaternionType.FullName, Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", quaternionType) },

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@ -143,6 +143,16 @@ public Vector4 ReadVector4()
return new Vector4(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle()); return new Vector4(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
} }
public Vector2Int ReadVector2Int()
{
return new Vector2Int((int)ReadPackedUInt32(), (int)ReadPackedUInt32());
}
public Vector3Int ReadVector3Int()
{
return new Vector3Int((int)ReadPackedUInt32(), (int)ReadPackedUInt32(), (int)ReadPackedUInt32());
}
public Color ReadColor() public Color ReadColor()
{ {
return new Color(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle()); return new Color(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());

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@ -214,6 +214,19 @@ public void Write(Vector4 value)
Write(value.w); Write(value.w);
} }
public void Write(Vector2Int value)
{
WritePackedUInt32((uint)value.x);
WritePackedUInt32((uint)value.y);
}
public void Write(Vector3Int value)
{
WritePackedUInt32((uint)value.x);
WritePackedUInt32((uint)value.y);
WritePackedUInt32((uint)value.z);
}
public void Write(Color value) public void Write(Color value)
{ {
Write(value.r); Write(value.r);