Updated Telepathy. Fixes a bug where Connecting was still true after getting kicked from the server.

This commit is contained in:
vis2k 2018-09-21 16:23:53 +02:00
parent d9ae14efe1
commit e3826707ed
2 changed files with 3 additions and 3 deletions

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@ -50,8 +50,8 @@
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Telepathy, Version=1.0.125.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\Telepathy.1.0.125\lib\net35\Telepathy.dll</HintPath>
<Reference Include="Telepathy, Version=1.0.126.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\Telepathy.1.0.126\lib\net35\Telepathy.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="UnityEngine">

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Telepathy" version="1.0.125" targetFramework="net35" />
<package id="Telepathy" version="1.0.126" targetFramework="net35" />
</packages>