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Updated Telepathy. Fixes a bug where Connecting was still true after getting kicked from the server.
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="Telepathy, Version=1.0.125.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\packages\Telepathy.1.0.125\lib\net35\Telepathy.dll</HintPath>
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<Reference Include="Telepathy, Version=1.0.126.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\packages\Telepathy.1.0.126\lib\net35\Telepathy.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Telepathy" version="1.0.125" targetFramework="net35" />
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<package id="Telepathy" version="1.0.126" targetFramework="net35" />
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</packages>
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