PlayerControllerBase: fixed comment in HandleTurning

This commit is contained in:
MrGadget 2024-09-17 22:31:02 -04:00
parent 4158a5e6fe
commit e467be0d90

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@ -290,7 +290,7 @@ void HandleTurning(float deltaTime)
{ {
float targetTurnSpeed = 0f; float targetTurnSpeed = 0f;
// Q and E cancel each other out, reducing targetTurnSpeed to zero. // TurnLeft and TurnRight cancel each other out, reducing targetTurnSpeed to zero.
if (moveKeys.TurnLeft != KeyCode.None && Input.GetKey(moveKeys.TurnLeft)) if (moveKeys.TurnLeft != KeyCode.None && Input.GetKey(moveKeys.TurnLeft))
targetTurnSpeed -= maxTurnSpeed; targetTurnSpeed -= maxTurnSpeed;
if (moveKeys.TurnRight != KeyCode.None && Input.GetKey(moveKeys.TurnRight)) if (moveKeys.TurnRight != KeyCode.None && Input.GetKey(moveKeys.TurnRight))