diff --git a/Assets/Mirror/Runtime/NetworkServer.cs b/Assets/Mirror/Runtime/NetworkServer.cs
index 33d0b6deb..ce26dde6a 100644
--- a/Assets/Mirror/Runtime/NetworkServer.cs
+++ b/Assets/Mirror/Runtime/NetworkServer.cs
@@ -220,6 +220,15 @@ internal static void RemoveLocalConnection()
RemoveConnection(0);
}
+ /// True if we have no external connections (host is allowed)
+ public static bool NoExternalConnections()
+ {
+ return connections.Count == 0 ||
+ (connections.Count == 1 && localConnection != null);
+ }
+ [Obsolete("NoConnections was renamed to NoExternalConnections because that's what it checks for.")]
+ public static bool NoConnections() => NoExternalConnections();
+
// send ////////////////////////////////////////////////////////////////
/// Send a message to all clients, even those that haven't joined the world yet (non ready)
public static void SendToAll(T message, int channelId = Channels.DefaultReliable, bool sendToReadyOnly = false)
@@ -524,15 +533,6 @@ public static void DisconnectAllConnections()
connections.Clear();
}
- /// True if we have no external connections (host is allowed)
- public static bool NoExternalConnections()
- {
- return connections.Count == 0 ||
- (connections.Count == 1 && localConnection != null);
- }
- [Obsolete("NoConnections was renamed to NoExternalConnections because that's what it checks for.")]
- public static bool NoConnections() => NoExternalConnections();
-
// add/remove/replace player ///////////////////////////////////////////
/// Called by server after AddPlayer message to add the player for the connection.
// When a player is added for a connection, the client for that