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NetworkBehaviourTests: SyncVarNetworkIdentityEqualUnspawnedIdentity
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@ -859,6 +859,24 @@ public void SyncVarNetworkIdentityEqualValidIdentityWithSameNetId()
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// clean up
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GameObject.DestroyImmediate(go);
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}
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// NOTE: SyncVarNetworkIdentityEqual should be static later
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[Test]
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public void SyncVarNetworkIdentityEqualUnspawnedIdentity()
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{
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// our identity should have a netid for comparing
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identity.netId = 42;
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// gameobject with valid networkidentity and 0 netid that is unspawned
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GameObject go = new GameObject();
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NetworkIdentity ni = go.AddComponent<NetworkIdentity>();
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LogAssert.Expect(LogType.Warning, "SetSyncVarNetworkIdentity NetworkIdentity " + ni + " has a zero netId. Maybe it is not spawned yet?");
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bool result = emptyBehaviour.SyncVarNetworkIdentityEqual(ni, identity.netId);
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Assert.That(result, Is.False);
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// clean up
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GameObject.DestroyImmediate(go);
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}
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}
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// we need to inherit from networkbehaviour to test protected functions
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